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  1. Animate texture and FPS
  2. Clockwork: Javatized [screenshot]
  3. Problem with Borland 3.0 installing new libery
  4. Classes
  5. OpenGL lighting
  6. Relation between material colors and light colors.
  7. Graphics libraries
  8. Re-code a dizzy clone
  9. SDL run time error
  10. Non-Frame based game
  11. Best Graphics Library for 2d RTS?
  12. OpenGL lighting problems
  13. Animation
  14. A few questions
  15. problem with load mesh when its in its own cpp and .h
  16. Frame Rate Limiter
  17. [Memory management] Hash table?
  18. Can directx draw polys???
  19. AUX_RGBImageRec Function error. HELP!
  20. Should input be fired as events?
  21. Sleep hiccuping
  22. i cant seem to be able to make transformations with each mesh with directx
  23. Mouse clicks inside game loop
  24. AcidTube WIP
  25. printing variables
  26. Does it matter what gluLookat's center value is?
  27. Need Preference: Best Programming Language
  28. OpenGL graphics
  29. PleaseSuggest a Book
  30. Help to write a simple game
  31. Having a problem with glut rendering from an object.
  32. What's a good Object Oriented Strategy for OpenGL/Graphics
  33. Need help in my SDL window
  34. i have no clue what to do..i give up.can you help me?
  35. Screen Flicker
  36. Erasing in openGL
  37. "try again" loop not working
  38. TicTacToe Tree Help...
  39. TorqueX and XNA
  40. 'jmp' undeclared
  41. Loop seg error
  42. Forced moves trouble!!
  43. Access Violation
  44. Pick up mouse movements and clicks
  45. bilinear interpolation
  46. Display Mouse cursor
  47. State Manager
  48. Quick Screenshot
  49. game engine advice?
  50. Problems with my DirectX program