PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [23] 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104

  1. Biggest problem when making games?
  2. More resource management troubles
  3. Problem with Allegro Grabber
  4. What libraries are appropriate?
  5. Directx9 linker dependancies
  6. Where to go next for basic game programming.
  7. Meshes and Movement
  8. CRT reports memory leaks
  9. Random Window Close
  10. directx picking help ,
  11. Mediaeval Play by eMail (Beta)
  12. OpenGL rendering problem
  13. Hardware acceleration on a secondary monitor
  14. added start menu crashes game
  15. making a mesh have collision ,
  16. Game layout..
  17. Resource manager works great
  18. Very strange link error with VS 2005 .NET
  19. SMD file format
  20. what is the prefered way to to work with user info?
  21. Having problems with OpenGL and extensions.
  22. online type game
  23. Help....with freezing game
  24. Open GL
  25. Resource manager tree
  26. Help for the learner
  27. Help with linking fiels for game
  28. AI used in computer games.
  29. constant refresh
  30. what language should i use to
  31. Simple (?) problem rendering a vertex buffer
  32. Design question
  33. Need help understanding..
  34. Recommendation for game programming IDE
  35. Need Questions Answered Please
  36. Graphics - Movie
  37. Boggle game.
  38. OpenGL hue rotation
  39. how can i create new defined shapes in OpenGL ?
  40. Turn Based Stradegy System Methods
  41. Sprite Mapper
  42. what libs should i use for 3D for platform indpendet
  43. Skinned Meshes
  44. Getting a segmentation fault on all previously working OpenGL Programs.
  45. data making.....
  46. Reloading textures after an alt-tab
  47. Generating an icosphere
  48. Cube rotation math problem
  49. OpenGL?
  50. Parallax mapping woes.