- Boss health bar depletion
- function pointers in openGL
- Dev and Code Blocks
- Extreme Breakout, finally it's finished
- Is there a program that can generate 3d models?
- Model Not Showing up on screen...
- Animation
- Buggy Transformation Update Function..
- Obtaining a pointer to the video buffer
- How to handle the creation of interiors
- Is there a way to get the asynchronous state of a key using GLUT?
- helpp
- UberTube
- Trying to get constant speed
- open source games
- Code improving
- How to add music?
- Looking at a Specified Point
- Rendering into multiple windows
- Background
- Heh...
- Linking Error (libc.lib)
- C++ DirectX 9 3D z-buffer issues?
- In the DLL or not in the DLL?
- Where To Start?
- DirectShow code - long night of coding
- do you have to use createwindow to create the main directx window?
- GL_CLIP_PLANE not working
- Clicking an Object in OpenGL.
- Strange warning from MSVC 6
- Videos from physics springs system
- software engineer and game programmer
- not drawing my bad guys
- Collision problems with Space Invaders
- Red Diamond - Little bit of a preview
- Buffer problem
- Solution to former XSpace problem
- Wireframe 3D engine problem
- Derived class can't declare
- Whatever happened to gameplay?
- Scripting
- Caught a problem MS3D structure setup.
- C for games
- Clockwork screenshot - GUI
- Does my card support multitexture our not?!?!
- composing layers is openGL
- A game/application database! www.gamingdl.com
- Velocity of an object
- A simple first program/semi game
- scene graph rendering techniques