PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 [22] 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. SDL taking too many resources
  2. Decoupling animations from timers
  3. 2d game
  4. Creating a rain effect...
  5. Fonts
  6. Message loop
  7. Caught In The Convolution Matrix
  8. The use of a DLL?
  9. What means Granularity?
  10. SDL Window Closes...
  11. Starting on my game engine
  12. Need a namespace for billboards
  13. Simple Half-Life Coding Question
  14. Help! something about transparency
  15. Making a Blackjack game..
  16. banking, and side stepping
  17. Text adventure game GUI
  18. Text adventure game - desgin
  19. mouse input/aiming FPS style using glut
  20. Making a very simple Half-Life mod
  21. openGL rendering
  22. Scenery [OpenGL]
  23. Console commands
  24. Making Half-Life bot template work
  25. Conceptual Problem in D3D - Tranformations
  26. Game Engine
  27. Calculating a Normal
  28. Weird Performance
  29. General collision detection technique question (maybe simple)
  30. Source structure
  31. Height Mapping
  32. SDLKey to ASCII without unicode support?
  33. Advice
  34. Front texture for skybox
  35. Input Spatial Data for BSP Tree
  36. loading md2 files in opeGL
  37. OpenGL Question
  38. Help with my text adventure game.
  39. Biggest problem when making games?
  40. More resource management troubles
  41. Problem with Allegro Grabber
  42. What libraries are appropriate?
  43. Directx9 linker dependancies
  44. Where to go next for basic game programming.
  45. Meshes and Movement
  46. CRT reports memory leaks
  47. Random Window Close
  48. directx picking help ,
  49. Mediaeval Play by eMail (Beta)
  50. OpenGL rendering problem