PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 [22] 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104

  1. Getting the position of the mouse cursor
  2. My first attempt at a text rpg
  3. Direct3D startup code fails outside of MSVS
  4. pixels for fractals!
  5. coding clever program
  6. how to rotate a scene in the correct way ?
  7. Main.obj : error LNK2019:
  8. gaming physics
  9. how to make opengl draw in lighter colors ?
  10. my second coming
  11. Force and Velocity Physics
  12. Here is a Screenshot of my GUI for my RPG
  13. SDL taking too many resources
  14. Decoupling animations from timers
  15. 2d game
  16. Creating a rain effect...
  17. Fonts
  18. Message loop
  19. Caught In The Convolution Matrix
  20. The use of a DLL?
  21. What means Granularity?
  22. SDL Window Closes...
  23. Starting on my game engine
  24. Need a namespace for billboards
  25. Simple Half-Life Coding Question
  26. Help! something about transparency
  27. Making a Blackjack game..
  28. banking, and side stepping
  29. Text adventure game GUI
  30. Text adventure game - desgin
  31. mouse input/aiming FPS style using glut
  32. Making a very simple Half-Life mod
  33. openGL rendering
  34. Scenery [OpenGL]
  35. Console commands
  36. Making Half-Life bot template work
  37. Conceptual Problem in D3D - Tranformations
  38. Game Engine
  39. Calculating a Normal
  40. Weird Performance
  41. General collision detection technique question (maybe simple)
  42. Source structure
  43. Height Mapping
  44. SDLKey to ASCII without unicode support?
  45. Advice
  46. Front texture for skybox
  47. Input Spatial Data for BSP Tree
  48. loading md2 files in opeGL
  49. OpenGL Question
  50. Help with my text adventure game.