PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 [22] 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Force and Velocity Physics
  2. Here is a Screenshot of my GUI for my RPG
  3. SDL taking too many resources
  4. Decoupling animations from timers
  5. 2d game
  6. Creating a rain effect...
  7. Fonts
  8. Message loop
  9. Caught In The Convolution Matrix
  10. The use of a DLL?
  11. What means Granularity?
  12. SDL Window Closes...
  13. Starting on my game engine
  14. Need a namespace for billboards
  15. Simple Half-Life Coding Question
  16. Help! something about transparency
  17. Making a Blackjack game..
  18. banking, and side stepping
  19. Text adventure game GUI
  20. Text adventure game - desgin
  21. mouse input/aiming FPS style using glut
  22. Making a very simple Half-Life mod
  23. openGL rendering
  24. Scenery [OpenGL]
  25. Console commands
  26. Making Half-Life bot template work
  27. Conceptual Problem in D3D - Tranformations
  28. Game Engine
  29. Calculating a Normal
  30. Weird Performance
  31. General collision detection technique question (maybe simple)
  32. Source structure
  33. Height Mapping
  34. SDLKey to ASCII without unicode support?
  35. Advice
  36. Front texture for skybox
  37. Input Spatial Data for BSP Tree
  38. loading md2 files in opeGL
  39. OpenGL Question
  40. Help with my text adventure game.
  41. Biggest problem when making games?
  42. More resource management troubles
  43. Problem with Allegro Grabber
  44. What libraries are appropriate?
  45. Directx9 linker dependancies
  46. Where to go next for basic game programming.
  47. Meshes and Movement
  48. CRT reports memory leaks
  49. Random Window Close
  50. directx picking help ,