PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [21] 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Using Front/Back Buffers With DirectX 3
  2. gluTess functions and callback problems
  3. Just wondering about safety of my classes...
  4. Game design question
  5. Why doesn't glbindtexture recognize the texture id I pass it?
  6. How to make a GrayScale filter?
  7. C Graphics
  8. Difficulty choosing graphics library
  9. Bejeweled
  10. Blending Problem
  11. need help with D3DXVec3TransformCoord on second mesh
  12. What should be derived, and what should be set in stone?
  13. Programing for Playstation Portable
  14. Multiple textures in OpenGL...
  15. sdl problem
  16. Sprite/tile-based game
  17. Okay, so I almost made a blackjack game, then...
  18. Java Prog help with battleship game
  19. Color interpolation
  20. Finding textures/tiles for my project
  21. Curious text performance question...
  22. Battleships
  23. is it possible to draw the ray D3DXIntersect creates?
  24. ActionScript compared to C++ coding language
  25. Article in GDM about DarkBasic PRO
  26. Problems moving the camera
  27. Question
  28. sudoku solver
  29. Simulating movement in OpenGL...
  30. Looking for books on XAct audio
  31. Question about engine design.
  32. my upcoming UNO card game :)
  33. Blackjack, nearly completed!
  34. 3ds models
  35. Please comment on my c++ game
  36. Just a basic question about game programming
  37. Rotation Matrcies
  38. How to make player fire rockets?
  39. Writing to screen buffer.
  40. A* Pathfinding 'Tied choices'
  41. setting up directx with codeblocks?
  42. DX or OpenGL?
  43. Allegro Pong Collision Problems
  44. strange input error
  45. Getting the position of the mouse cursor
  46. My first attempt at a text rpg
  47. Direct3D startup code fails outside of MSVS
  48. pixels for fractals!
  49. coding clever program
  50. how to rotate a scene in the correct way ?