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  1. Creating a z-buffer
  2. Reading Google Sketchup (.skp) or Google Earth (.kmz)
  3. Game design -> GameWorld
  4. Resource manager
  5. Class design (inherit or not)
  6. Some problem with libpng and zlib
  7. Using Front/Back Buffers With DirectX 3
  8. gluTess functions and callback problems
  9. Just wondering about safety of my classes...
  10. Game design question
  11. Why doesn't glbindtexture recognize the texture id I pass it?
  12. How to make a GrayScale filter?
  13. C Graphics
  14. Difficulty choosing graphics library
  15. Bejeweled
  16. Blending Problem
  17. need help with D3DXVec3TransformCoord on second mesh
  18. What should be derived, and what should be set in stone?
  19. Programing for Playstation Portable
  20. Multiple textures in OpenGL...
  21. sdl problem
  22. Sprite/tile-based game
  23. Okay, so I almost made a blackjack game, then...
  24. Java Prog help with battleship game
  25. Color interpolation
  26. Finding textures/tiles for my project
  27. Curious text performance question...
  28. Battleships
  29. is it possible to draw the ray D3DXIntersect creates?
  30. ActionScript compared to C++ coding language
  31. Article in GDM about DarkBasic PRO
  32. Problems moving the camera
  33. Question
  34. sudoku solver
  35. Simulating movement in OpenGL...
  36. Looking for books on XAct audio
  37. Question about engine design.
  38. my upcoming UNO card game :)
  39. Blackjack, nearly completed!
  40. 3ds models
  41. Please comment on my c++ game
  42. Just a basic question about game programming
  43. Rotation Matrcies
  44. How to make player fire rockets?
  45. Writing to screen buffer.
  46. A* Pathfinding 'Tied choices'
  47. setting up directx with codeblocks?
  48. DX or OpenGL?
  49. Allegro Pong Collision Problems
  50. strange input error