- Okay, giant issue, I think I'm treading into territory outside of cboards maybe...
- C++ only goes so far...
- Fighting AI Algorithm
- Game Engine
- Sooooo....
- Low FPS
- tic tac toe AI roadblock >:-(|)
- fun with pathfinding
- Quad equation for collision detection?
- continuous key pressing technique
- OpenGL Beginner: Please Help
- Arranging Breakout Blocks
- Collision detection woes
- State manager generic data
- Calculating ambient light.
- Reviving my old scripting language.
- Game Idea (Tetris Maze)
- Got idea but is this possible?
- Outline on my text
- is this how to do this...
- Dialogue class code for RPG
- Structuring .cpp's and .h's
- Animation in SDL
- Collision Detection Problem
- Blending troubles
- Awesome game Idea, need direction.
- Eliminating lighting "over-bright"
- sending and recieveing packets with dynamic size.
- Just want some clarification on some game related things
- omg i need help using c++ to make a game
- SDL Game Menu
- Updated tile editor screens
- Hacker Game
- OpenGL tic tac toe
- CreateDevice returning D3DERR_NOTAVAILABLE
- First Graphical Game
- OpenGL/GLUT Question
- Snake
- Setting a rotation matrix to have a new Up
- D3DXSprite and alpha blend
- Dev-C++ Compatible Model Loading(OpenGL)
- Need some suggestions on what degree to go for for game programming
- Patching System
- numerical drift in quaternion rotations
- Input in timed loop
- opengl, or gdi?
- MegaTexturing
- Draw distance through environment mapping
- [Text Engine] - Already defined?
- Pong?