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  1. directx gui windows?
  2. 3D Delauney Algorithm
  3. New to game making
  4. Some of my own lighting issues
  5. Moving in rectangular coord with vehicle via user clicks
  6. Some collision handling fun
  7. a question on textures
  8. Rewrote my GameState Manager class...
  9. Collision in Tile Studio
  10. Game radar
  11. Terrain Lighting: Strange lines
  12. SDL Collision Handling
  13. Converting Longitude/Latitude/Altitude to Cartesian Coords
  14. Tetris problem
  15. How to rotate child objects in 3D
  16. How to maximize the score when computer plays a game
  17. glpng Alpha trensparency
  18. allegro problem : /
  19. some problem with glpng
  20. OpenGL Rendering problems
  21. Hi! I'm new
  22. C++ game programming
  23. what am i supposed to do?
  24. Looking for criticism on my GameState class
  25. My zombie game
  26. Updated space game
  27. COLLADA file inside of KMZ (Google Earth archieve)?
  28. Parser for KML files (Google Earth File format)
  29. How to edit/change already compiled games?
  30. Mobile gamese querey
  31. need help with getting index buffers of a .x mesh
  32. OpenGL 3D Polygon question
  33. Creating a Game
  34. Modelling moving parts on models
  35. Direct3D displaying a pointlist from realtime co-ords
  36. Opengl masking problem
  37. Opengl Displaylist
  38. OpenGL and 2D Masking
  39. Creating a z-buffer
  40. Reading Google Sketchup (.skp) or Google Earth (.kmz)
  41. Game design -> GameWorld
  42. Resource manager
  43. Class design (inherit or not)
  44. Some problem with libpng and zlib
  45. Using Front/Back Buffers With DirectX 3
  46. gluTess functions and callback problems
  47. Just wondering about safety of my classes...
  48. Game design question
  49. Why doesn't glbindtexture recognize the texture id I pass it?
  50. How to make a GrayScale filter?