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  1. Some of my own lighting issues
  2. Moving in rectangular coord with vehicle via user clicks
  3. Some collision handling fun
  4. a question on textures
  5. Rewrote my GameState Manager class...
  6. Collision in Tile Studio
  7. Game radar
  8. Terrain Lighting: Strange lines
  9. SDL Collision Handling
  10. Converting Longitude/Latitude/Altitude to Cartesian Coords
  11. Tetris problem
  12. How to rotate child objects in 3D
  13. How to maximize the score when computer plays a game
  14. glpng Alpha trensparency
  15. allegro problem : /
  16. some problem with glpng
  17. OpenGL Rendering problems
  18. Hi! I'm new
  19. C++ game programming
  20. what am i supposed to do?
  21. Looking for criticism on my GameState class
  22. My zombie game
  23. Updated space game
  24. COLLADA file inside of KMZ (Google Earth archieve)?
  25. Parser for KML files (Google Earth File format)
  26. How to edit/change already compiled games?
  27. Mobile gamese querey
  28. need help with getting index buffers of a .x mesh
  29. OpenGL 3D Polygon question
  30. Creating a Game
  31. Modelling moving parts on models
  32. Direct3D displaying a pointlist from realtime co-ords
  33. Opengl masking problem
  34. Opengl Displaylist
  35. OpenGL and 2D Masking
  36. Creating a z-buffer
  37. Reading Google Sketchup (.skp) or Google Earth (.kmz)
  38. Game design -> GameWorld
  39. Resource manager
  40. Class design (inherit or not)
  41. Some problem with libpng and zlib
  42. Using Front/Back Buffers With DirectX 3
  43. gluTess functions and callback problems
  44. Just wondering about safety of my classes...
  45. Game design question
  46. Why doesn't glbindtexture recognize the texture id I pass it?
  47. How to make a GrayScale filter?
  48. C Graphics
  49. Difficulty choosing graphics library
  50. Bejeweled