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  1. Some collision handling fun
  2. a question on textures
  3. Rewrote my GameState Manager class...
  4. Collision in Tile Studio
  5. Game radar
  6. Terrain Lighting: Strange lines
  7. SDL Collision Handling
  8. Converting Longitude/Latitude/Altitude to Cartesian Coords
  9. Tetris problem
  10. How to rotate child objects in 3D
  11. How to maximize the score when computer plays a game
  12. glpng Alpha trensparency
  13. allegro problem : /
  14. some problem with glpng
  15. OpenGL Rendering problems
  16. Hi! I'm new
  17. C++ game programming
  18. what am i supposed to do?
  19. Looking for criticism on my GameState class
  20. My zombie game
  21. Updated space game
  22. COLLADA file inside of KMZ (Google Earth archieve)?
  23. Parser for KML files (Google Earth File format)
  24. How to edit/change already compiled games?
  25. Mobile gamese querey
  26. need help with getting index buffers of a .x mesh
  27. OpenGL 3D Polygon question
  28. Creating a Game
  29. Modelling moving parts on models
  30. Direct3D displaying a pointlist from realtime co-ords
  31. Opengl masking problem
  32. Opengl Displaylist
  33. OpenGL and 2D Masking
  34. Creating a z-buffer
  35. Reading Google Sketchup (.skp) or Google Earth (.kmz)
  36. Game design -> GameWorld
  37. Resource manager
  38. Class design (inherit or not)
  39. Some problem with libpng and zlib
  40. Using Front/Back Buffers With DirectX 3
  41. gluTess functions and callback problems
  42. Just wondering about safety of my classes...
  43. Game design question
  44. Why doesn't glbindtexture recognize the texture id I pass it?
  45. How to make a GrayScale filter?
  46. C Graphics
  47. Difficulty choosing graphics library
  48. Bejeweled
  49. Blending Problem
  50. need help with D3DXVec3TransformCoord on second mesh