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  1. light whole world
  2. .x file format
  3. SDL Setup
  4. Allegro Setup
  5. Following camera
  6. How to cap the gluCylinder() ends
  7. Input via callbacks or functions
  8. OpenGL: How to make surface shiny
  9. 3d graphics without API
  10. DOS Games
  11. Take screenshot with directX?
  12. C# - Building a SCUMM-like game.. questions
  13. OpenGL Rotation-- Part 2
  14. need help about converting
  15. Problems with GLEW
  16. Detecting collision/intersection of a line/cylinder through a 3D object
  17. OpenGL Rotation
  18. Quad tree neighbors solved
  19. Question about log4cpp
  20. Disappearing terrain patches
  21. Completely Automatic Mesh Morphing Algorithm
  22. [sdl] help with pong collision
  23. Logic questions
  24. Mip-Map Level Selection
  25. Get WAV file length
  26. Masters of Doom
  27. Device->SetDialogBoxMode(true);
  28. Prototype a game in 7 days.
  29. Quad tree neighbors
  30. Nim Trainer
  31. C or C++
  32. Normals to triangles
  33. Name this game...
  34. Question about math... rendering varying sized boxes
  35. Text RPG, how do I set up my program?
  36. Little screenie of my WIP
  37. 2 Questions of curiosity...
  38. lens drawing algorithm
  39. Slider Puzzle (Unfinished)
  40. Holes in terrain
  41. Software blitter
  42. directx gui windows?
  43. 3D Delauney Algorithm
  44. New to game making
  45. Some of my own lighting issues
  46. Moving in rectangular coord with vehicle via user clicks
  47. Some collision handling fun
  48. a question on textures
  49. Rewrote my GameState Manager class...
  50. Collision in Tile Studio