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  1. Input via callbacks or functions
  2. OpenGL: How to make surface shiny
  3. 3d graphics without API
  4. DOS Games
  5. Take screenshot with directX?
  6. C# - Building a SCUMM-like game.. questions
  7. OpenGL Rotation-- Part 2
  8. need help about converting
  9. Problems with GLEW
  10. Detecting collision/intersection of a line/cylinder through a 3D object
  11. OpenGL Rotation
  12. Quad tree neighbors solved
  13. Question about log4cpp
  14. Disappearing terrain patches
  15. Completely Automatic Mesh Morphing Algorithm
  16. [sdl] help with pong collision
  17. Logic questions
  18. Mip-Map Level Selection
  19. Get WAV file length
  20. Masters of Doom
  21. Device->SetDialogBoxMode(true);
  22. Prototype a game in 7 days.
  23. Quad tree neighbors
  24. Nim Trainer
  25. C or C++
  26. Normals to triangles
  27. Name this game...
  28. Question about math... rendering varying sized boxes
  29. Text RPG, how do I set up my program?
  30. Little screenie of my WIP
  31. 2 Questions of curiosity...
  32. lens drawing algorithm
  33. Slider Puzzle (Unfinished)
  34. Holes in terrain
  35. Software blitter
  36. directx gui windows?
  37. 3D Delauney Algorithm
  38. New to game making
  39. Some of my own lighting issues
  40. Moving in rectangular coord with vehicle via user clicks
  41. Some collision handling fun
  42. a question on textures
  43. Rewrote my GameState Manager class...
  44. Collision in Tile Studio
  45. Game radar
  46. Terrain Lighting: Strange lines
  47. SDL Collision Handling
  48. Converting Longitude/Latitude/Altitude to Cartesian Coords
  49. Tetris problem
  50. How to rotate child objects in 3D