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  1. 3d graphics without API
  2. DOS Games
  3. Take screenshot with directX?
  4. C# - Building a SCUMM-like game.. questions
  5. OpenGL Rotation-- Part 2
  6. need help about converting
  7. Problems with GLEW
  8. Detecting collision/intersection of a line/cylinder through a 3D object
  9. OpenGL Rotation
  10. Quad tree neighbors solved
  11. Question about log4cpp
  12. Disappearing terrain patches
  13. Completely Automatic Mesh Morphing Algorithm
  14. [sdl] help with pong collision
  15. Logic questions
  16. Mip-Map Level Selection
  17. Get WAV file length
  18. Masters of Doom
  19. Device->SetDialogBoxMode(true);
  20. Prototype a game in 7 days.
  21. Quad tree neighbors
  22. Nim Trainer
  23. C or C++
  24. Normals to triangles
  25. Name this game...
  26. Question about math... rendering varying sized boxes
  27. Text RPG, how do I set up my program?
  28. Little screenie of my WIP
  29. 2 Questions of curiosity...
  30. lens drawing algorithm
  31. Slider Puzzle (Unfinished)
  32. Holes in terrain
  33. Software blitter
  34. directx gui windows?
  35. 3D Delauney Algorithm
  36. New to game making
  37. Some of my own lighting issues
  38. Moving in rectangular coord with vehicle via user clicks
  39. Some collision handling fun
  40. a question on textures
  41. Rewrote my GameState Manager class...
  42. Collision in Tile Studio
  43. Game radar
  44. Terrain Lighting: Strange lines
  45. SDL Collision Handling
  46. Converting Longitude/Latitude/Altitude to Cartesian Coords
  47. Tetris problem
  48. How to rotate child objects in 3D
  49. How to maximize the score when computer plays a game
  50. glpng Alpha trensparency