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  1. Allegro Setup
  2. Following camera
  3. How to cap the gluCylinder() ends
  4. Input via callbacks or functions
  5. OpenGL: How to make surface shiny
  6. 3d graphics without API
  7. DOS Games
  8. Take screenshot with directX?
  9. C# - Building a SCUMM-like game.. questions
  10. OpenGL Rotation-- Part 2
  11. need help about converting
  12. Problems with GLEW
  13. Detecting collision/intersection of a line/cylinder through a 3D object
  14. OpenGL Rotation
  15. Quad tree neighbors solved
  16. Question about log4cpp
  17. Disappearing terrain patches
  18. Completely Automatic Mesh Morphing Algorithm
  19. [sdl] help with pong collision
  20. Logic questions
  21. Mip-Map Level Selection
  22. Get WAV file length
  23. Masters of Doom
  24. Device->SetDialogBoxMode(true);
  25. Prototype a game in 7 days.
  26. Quad tree neighbors
  27. Nim Trainer
  28. C or C++
  29. Normals to triangles
  30. Name this game...
  31. Question about math... rendering varying sized boxes
  32. Text RPG, how do I set up my program?
  33. Little screenie of my WIP
  34. 2 Questions of curiosity...
  35. lens drawing algorithm
  36. Slider Puzzle (Unfinished)
  37. Holes in terrain
  38. Software blitter
  39. directx gui windows?
  40. 3D Delauney Algorithm
  41. New to game making
  42. Some of my own lighting issues
  43. Moving in rectangular coord with vehicle via user clicks
  44. Some collision handling fun
  45. a question on textures
  46. Rewrote my GameState Manager class...
  47. Collision in Tile Studio
  48. Game radar
  49. Terrain Lighting: Strange lines
  50. SDL Collision Handling