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  1. rotating around object (looat)
  2. light whole world
  3. .x file format
  4. SDL Setup
  5. Allegro Setup
  6. Following camera
  7. How to cap the gluCylinder() ends
  8. Input via callbacks or functions
  9. OpenGL: How to make surface shiny
  10. 3d graphics without API
  11. DOS Games
  12. Take screenshot with directX?
  13. C# - Building a SCUMM-like game.. questions
  14. OpenGL Rotation-- Part 2
  15. need help about converting
  16. Problems with GLEW
  17. Detecting collision/intersection of a line/cylinder through a 3D object
  18. OpenGL Rotation
  19. Quad tree neighbors solved
  20. Question about log4cpp
  21. Disappearing terrain patches
  22. Completely Automatic Mesh Morphing Algorithm
  23. [sdl] help with pong collision
  24. Logic questions
  25. Mip-Map Level Selection
  26. Get WAV file length
  27. Masters of Doom
  28. Device->SetDialogBoxMode(true);
  29. Prototype a game in 7 days.
  30. Quad tree neighbors
  31. Nim Trainer
  32. C or C++
  33. Normals to triangles
  34. Name this game...
  35. Question about math... rendering varying sized boxes
  36. Text RPG, how do I set up my program?
  37. Little screenie of my WIP
  38. 2 Questions of curiosity...
  39. lens drawing algorithm
  40. Slider Puzzle (Unfinished)
  41. Holes in terrain
  42. Software blitter
  43. directx gui windows?
  44. 3D Delauney Algorithm
  45. New to game making
  46. Some of my own lighting issues
  47. Moving in rectangular coord with vehicle via user clicks
  48. Some collision handling fun
  49. a question on textures
  50. Rewrote my GameState Manager class...