PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Ray Tracer
  2. cant compile OpenGL blending
  3. getting orientation and position in opengl
  4. rotating around object (looat)
  5. light whole world
  6. .x file format
  7. SDL Setup
  8. Allegro Setup
  9. Following camera
  10. How to cap the gluCylinder() ends
  11. Input via callbacks or functions
  12. OpenGL: How to make surface shiny
  13. 3d graphics without API
  14. DOS Games
  15. Take screenshot with directX?
  16. C# - Building a SCUMM-like game.. questions
  17. OpenGL Rotation-- Part 2
  18. need help about converting
  19. Problems with GLEW
  20. Detecting collision/intersection of a line/cylinder through a 3D object
  21. OpenGL Rotation
  22. Quad tree neighbors solved
  23. Question about log4cpp
  24. Disappearing terrain patches
  25. Completely Automatic Mesh Morphing Algorithm
  26. [sdl] help with pong collision
  27. Logic questions
  28. Mip-Map Level Selection
  29. Get WAV file length
  30. Masters of Doom
  31. Device->SetDialogBoxMode(true);
  32. Prototype a game in 7 days.
  33. Quad tree neighbors
  34. Nim Trainer
  35. C or C++
  36. Normals to triangles
  37. Name this game...
  38. Question about math... rendering varying sized boxes
  39. Text RPG, how do I set up my program?
  40. Little screenie of my WIP
  41. 2 Questions of curiosity...
  42. lens drawing algorithm
  43. Slider Puzzle (Unfinished)
  44. Holes in terrain
  45. Software blitter
  46. directx gui windows?
  47. 3D Delauney Algorithm
  48. New to game making
  49. Some of my own lighting issues
  50. Moving in rectangular coord with vehicle via user clicks