PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Magic Numbers
  2. line-square and circle-square intersections
  3. Camera rotate to function
  4. Anybody using maxflow algorithm here?
  5. OpenGl Version
  6. Sorting out a resource manager
  7. Coordinate system
  8. my pick function , need help
  9. Trouble with If's and Else's
  10. Simple 2D rubiks cube algorithm.
  11. Tic Tac Toe movement
  12. Allegro Prob
  13. Old game slowdown on new systems.
  14. Am I doing something stupid?
  15. Space Invaders. Both shoot and move at once?
  16. WINDOWS/GAME Programming Tutorial CD
  17. realistic fishing sim
  18. asm game
  19. Java and C++ for game programming
  20. Which platform to use for 2D-games?
  21. Looking for a little assistance with item class design...
  22. Adventures in labyrinth generation.
  23. DirectX 10 Run Speed
  24. Where To Start?
  25. Asteroid clone, and distortion of the player's ship
  26. What's the purpose of Bezier Curves?
  27. Generate keypresses like the Robot class in java
  28. Need Partners (D&D fan preferably)
  29. OpenGL/GLUT in Dev C++
  30. RTS Project
  31. Rubik's Magic?
  32. Insane far plane
  33. Need book to program game into multiplayer...
  34. Maths For Game Programming?
  35. 2d rotations
  36. Linker warning LNK4006
  37. Restoring DirectX interface after alt+tab
  38. 3d Model file format
  39. Depth Testing
  40. How Can I draw What I want?
  41. Fonts and SDL help
  42. cross product?
  43. Need help creating game with Turbo C
  44. [DirectX] I cant figure out this error...
  45. What Math would be good to learn to making games??
  46. differential equation??
  47. OpenGL Textures Disappear after SDL_VIDEORESIZE
  48. OpenGL and SDL
  49. Bouncing off surfaces
  50. OpenGL texture mapping with texCoordArray