PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. 2D in directX
  2. Should I use a game engine in making a RPG game?
  3. creating an AI engine for a simple game
  4. Aircraft Modelling Reference?
  5. Compiling sample DarkGDK Program
  6. windowing
  7. Are B-splines composed of Bezier curves?
  8. Direct3D10 Sprites Alpha Blending
  9. Using Opengl to transform images
  10. First phases complete for space combat
  11. Vector problem
  12. How to repeat a line
  13. Weird problem with textures
  14. Program keeps shutting off when I press a button
  15. alleggl and linux
  16. A few questions on game programming
  17. wierd looping effect after exporting 3ds to .x annimation
  18. Simple space combat AI
  19. E_OUTOFMEMORY hResult with DirectX 10
  20. set location in C++ or OpenGl for pen-based application using graphic tablet
  21. When to start Game Programming
  22. using Scanline or Quadtree?
  23. Anyone use Game Engines Directly?
  24. Need help about point and line
  25. a newbie question about GLUT
  26. OpenGL or DirectX ??
  27. DirectInput Device Access (DirectX 10)
  28. Creating sub-textures
  29. problems with MD2 file format
  30. Bezier Curves where y = f(x)
  31. OpenGL - Texture or no texture?
  32. Sound Effects
  33. Some qns to Bubba on MTW terrain engine
  34. graphics
  35. Game server developing
  36. Textures not texturing the way I want
  37. Rendering models in different orientations
  38. problem with lib3ds
  39. opengl 3
  40. How to build a flexible Game Menu..
  41. graphics for linux users
  42. (C#) Ray->Box intersection
  43. text based mmo type game.....
  44. Celestial simulation
  45. Sudoku problem
  46. Worth pursuing?
  47. Creating OpenGL Texture
  48. OpenGL: Pixel addition
  49. OpenGL: Translucency and Glow
  50. Looking to make simple sprite RPG