PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. First phases complete for space combat
  2. Vector problem
  3. How to repeat a line
  4. Weird problem with textures
  5. Program keeps shutting off when I press a button
  6. alleggl and linux
  7. A few questions on game programming
  8. wierd looping effect after exporting 3ds to .x annimation
  9. Simple space combat AI
  10. E_OUTOFMEMORY hResult with DirectX 10
  11. set location in C++ or OpenGl for pen-based application using graphic tablet
  12. When to start Game Programming
  13. using Scanline or Quadtree?
  14. Anyone use Game Engines Directly?
  15. Need help about point and line
  16. a newbie question about GLUT
  17. OpenGL or DirectX ??
  18. DirectInput Device Access (DirectX 10)
  19. Creating sub-textures
  20. problems with MD2 file format
  21. Bezier Curves where y = f(x)
  22. OpenGL - Texture or no texture?
  23. Sound Effects
  24. Some qns to Bubba on MTW terrain engine
  25. graphics
  26. Game server developing
  27. Textures not texturing the way I want
  28. Rendering models in different orientations
  29. problem with lib3ds
  30. opengl 3
  31. How to build a flexible Game Menu..
  32. graphics for linux users
  33. (C#) Ray->Box intersection
  34. text based mmo type game.....
  35. Celestial simulation
  36. Sudoku problem
  37. Worth pursuing?
  38. Creating OpenGL Texture
  39. OpenGL: Pixel addition
  40. OpenGL: Translucency and Glow
  41. Looking to make simple sprite RPG
  42. A little guidence needed
  43. Users and characters
  44. Beginning OpenGL
  45. Creating Scenes with many 1,000s of Polygons
  46. OpenGL tex parameter error
  47. Text RPG - Overloading Operators
  48. Vectors and Windows Programming
  49. Cube Rotation openGL
  50. Delete Array of Pointers