PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Simple space combat AI
  2. E_OUTOFMEMORY hResult with DirectX 10
  3. set location in C++ or OpenGl for pen-based application using graphic tablet
  4. When to start Game Programming
  5. using Scanline or Quadtree?
  6. Anyone use Game Engines Directly?
  7. Need help about point and line
  8. a newbie question about GLUT
  9. OpenGL or DirectX ??
  10. DirectInput Device Access (DirectX 10)
  11. Creating sub-textures
  12. problems with MD2 file format
  13. Bezier Curves where y = f(x)
  14. OpenGL - Texture or no texture?
  15. Sound Effects
  16. Some qns to Bubba on MTW terrain engine
  17. graphics
  18. Game server developing
  19. Textures not texturing the way I want
  20. Rendering models in different orientations
  21. problem with lib3ds
  22. opengl 3
  23. How to build a flexible Game Menu..
  24. graphics for linux users
  25. (C#) Ray->Box intersection
  26. text based mmo type game.....
  27. Celestial simulation
  28. Sudoku problem
  29. Worth pursuing?
  30. Creating OpenGL Texture
  31. OpenGL: Pixel addition
  32. OpenGL: Translucency and Glow
  33. Looking to make simple sprite RPG
  34. A little guidence needed
  35. Users and characters
  36. Beginning OpenGL
  37. Creating Scenes with many 1,000s of Polygons
  38. OpenGL tex parameter error
  39. Text RPG - Overloading Operators
  40. Vectors and Windows Programming
  41. Cube Rotation openGL
  42. Delete Array of Pointers
  43. Playing with AI
  44. Debug Help
  45. Magic Numbers
  46. line-square and circle-square intersections
  47. Camera rotate to function
  48. Anybody using maxflow algorithm here?
  49. OpenGl Version
  50. Sorting out a resource manager