PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102

  1. Delete Array of Pointers
  2. Playing with AI
  3. Debug Help
  4. Magic Numbers
  5. line-square and circle-square intersections
  6. Camera rotate to function
  7. Anybody using maxflow algorithm here?
  8. OpenGl Version
  9. Sorting out a resource manager
  10. Coordinate system
  11. my pick function , need help
  12. Trouble with If's and Else's
  13. Simple 2D rubiks cube algorithm.
  14. Tic Tac Toe movement
  15. Allegro Prob
  16. Old game slowdown on new systems.
  17. Am I doing something stupid?
  18. Space Invaders. Both shoot and move at once?
  19. WINDOWS/GAME Programming Tutorial CD
  20. realistic fishing sim
  21. asm game
  22. Java and C++ for game programming
  23. Which platform to use for 2D-games?
  24. Looking for a little assistance with item class design...
  25. Adventures in labyrinth generation.
  26. DirectX 10 Run Speed
  27. Where To Start?
  28. Asteroid clone, and distortion of the player's ship
  29. What's the purpose of Bezier Curves?
  30. Generate keypresses like the Robot class in java
  31. Need Partners (D&D fan preferably)
  32. OpenGL/GLUT in Dev C++
  33. RTS Project
  34. Rubik's Magic?
  35. Insane far plane
  36. Need book to program game into multiplayer...
  37. Maths For Game Programming?
  38. 2d rotations
  39. Linker warning LNK4006
  40. Restoring DirectX interface after alt+tab
  41. 3d Model file format
  42. Depth Testing
  43. How Can I draw What I want?
  44. Fonts and SDL help
  45. cross product?
  46. Need help creating game with Turbo C
  47. [DirectX] I cant figure out this error...
  48. What Math would be good to learn to making games??
  49. differential equation??
  50. OpenGL Textures Disappear after SDL_VIDEORESIZE