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  1. Problems with AABB Collision Detection.
  2. Time Dependent Movement?
  3. Audio
  4. OpenGL VBO's
  5. D3d Texture Wrapper == ARRRGGGGHHH
  6. Roaming AI
  7. new IDirect3DTexture9 C++
  8. Textures
  9. How to get the coordinates inside
  10. Game Starting Help
  11. debug release conf problem
  12. problem with keyboard input
  13. help me out plzz!!
  14. Introductory Graphics in C, Info & Tutorial
  15. Newbie Triangle creation help
  16. Direct3D Debugging problem...
  17. 3D rotation problem, help please!
  18. Game Engine, please guide me!
  19. Downloading OpenGL - cannot find anywhere?
  20. Game inventory
  21. 3D rendering of only visible faces
  22. platform game logic, problem
  23. Platform game gravity problem
  24. Speeding up animation as velocity increases???
  25. Where to get started with directx shaders
  26. Frame buffer not working
  27. side scroller graivty
  28. Using DXUT with Borland 5.5 free compiler
  29. 3 unfreed D3DX allocations in this code
  30. Can you make games without drawing in OpenGL?
  31. allegro flicker problem(mappy)
  32. Segmentation fault ith g_type_check_class_cast () from /usr/lib/libgobject-2.0.so.0
  33. SpaceX nebulas implemented
  34. Rendering math equations
  35. Side scrolling?
  36. color problem
  37. Ping Pong remake
  38. Adding a console window to a Win32 app
  39. Relatively simple stock trading "game"
  40. Newbe question
  41. Dynamic cubic environment mapping
  42. DirectX application minimizes itself when it shouldn't
  43. 2D in directX
  44. Should I use a game engine in making a RPG game?
  45. creating an AI engine for a simple game
  46. Aircraft Modelling Reference?
  47. Compiling sample DarkGDK Program
  48. windowing
  49. Are B-splines composed of Bezier curves?
  50. Direct3D10 Sprites Alpha Blending