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  1. Direct3D Debugging problem...
  2. 3D rotation problem, help please!
  3. Game Engine, please guide me!
  4. Downloading OpenGL - cannot find anywhere?
  5. Game inventory
  6. 3D rendering of only visible faces
  7. platform game logic, problem
  8. Platform game gravity problem
  9. Speeding up animation as velocity increases???
  10. Where to get started with directx shaders
  11. Frame buffer not working
  12. side scroller graivty
  13. Using DXUT with Borland 5.5 free compiler
  14. 3 unfreed D3DX allocations in this code
  15. Can you make games without drawing in OpenGL?
  16. allegro flicker problem(mappy)
  17. Segmentation fault ith g_type_check_class_cast () from /usr/lib/libgobject-2.0.so.0
  18. SpaceX nebulas implemented
  19. Rendering math equations
  20. Side scrolling?
  21. color problem
  22. Ping Pong remake
  23. Adding a console window to a Win32 app
  24. Relatively simple stock trading "game"
  25. Newbe question
  26. Dynamic cubic environment mapping
  27. DirectX application minimizes itself when it shouldn't
  28. 2D in directX
  29. Should I use a game engine in making a RPG game?
  30. creating an AI engine for a simple game
  31. Aircraft Modelling Reference?
  32. Compiling sample DarkGDK Program
  33. windowing
  34. Are B-splines composed of Bezier curves?
  35. Direct3D10 Sprites Alpha Blending
  36. Using Opengl to transform images
  37. First phases complete for space combat
  38. Vector problem
  39. How to repeat a line
  40. Weird problem with textures
  41. Program keeps shutting off when I press a button
  42. alleggl and linux
  43. A few questions on game programming
  44. wierd looping effect after exporting 3ds to .x annimation
  45. Simple space combat AI
  46. E_OUTOFMEMORY hResult with DirectX 10
  47. set location in C++ or OpenGl for pen-based application using graphic tablet
  48. When to start Game Programming
  49. using Scanline or Quadtree?
  50. Anyone use Game Engines Directly?