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  1. d3d9 c++ texture wrapper... again...
  2. I present to cprogramming.com: Prongject X
  3. i have to write simple car racing game?
  4. I do not want to belive this!
  5. Problems with AABB Collision Detection.
  6. Time Dependent Movement?
  7. Audio
  8. OpenGL VBO's
  9. D3d Texture Wrapper == ARRRGGGGHHH
  10. Roaming AI
  11. new IDirect3DTexture9 C++
  12. Textures
  13. How to get the coordinates inside
  14. Game Starting Help
  15. debug release conf problem
  16. problem with keyboard input
  17. help me out plzz!!
  18. Introductory Graphics in C, Info & Tutorial
  19. Newbie Triangle creation help
  20. Direct3D Debugging problem...
  21. 3D rotation problem, help please!
  22. Game Engine, please guide me!
  23. Downloading OpenGL - cannot find anywhere?
  24. Game inventory
  25. 3D rendering of only visible faces
  26. platform game logic, problem
  27. Platform game gravity problem
  28. Speeding up animation as velocity increases???
  29. Where to get started with directx shaders
  30. Frame buffer not working
  31. side scroller graivty
  32. Using DXUT with Borland 5.5 free compiler
  33. 3 unfreed D3DX allocations in this code
  34. Can you make games without drawing in OpenGL?
  35. allegro flicker problem(mappy)
  36. Segmentation fault ith g_type_check_class_cast () from /usr/lib/libgobject-2.0.so.0
  37. SpaceX nebulas implemented
  38. Rendering math equations
  39. Side scrolling?
  40. color problem
  41. Ping Pong remake
  42. Adding a console window to a Win32 app
  43. Relatively simple stock trading "game"
  44. Newbe question
  45. Dynamic cubic environment mapping
  46. DirectX application minimizes itself when it shouldn't
  47. 2D in directX
  48. Should I use a game engine in making a RPG game?
  49. creating an AI engine for a simple game
  50. Aircraft Modelling Reference?