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  1. Couple screenshots [GLSL water]
  2. Resources for professional games
  3. transform matrix
  4. Opengl files missing...
  5. C++ Question about DCRs
  6. DirectX | Images
  7. DirectX | Drawing text
  8. VBOs for 2D
  9. Vertex normal generation
  10. Drawing problem
  11. Good learning path?
  12. Can't get window to show
  13. looking to start game programming
  14. Game Programming Ebook
  15. Image rotation (Bitwise operations?)
  16. DirectX | Simple Drawing
  17. I can't make bmp image files show up in an SDL window
  18. Is all of DirectX aside from managed, pure C?
  19. camera rotation matrix
  20. Generalising methods to handle multiple weapon types
  21. Dev-C++: Expecting ; where it shouldn't be
  22. Eliminating gaps in rotated images?
  23. Mesh Class Design problem
  24. a couple questions about inventory management system
  25. Setting an object to predefined angle / orientation
  26. Why can't I do what I want? D:
  27. Quick Game Programming Question
  28. Quadtree and Frustum in OpenGL
  29. Single destination shortest path
  30. Having some real trouble with this code for a game I'm working on.
  31. Got another problem with my Allegro scrolling shooter
  32. Vertical Scroller laser cannon problem
  33. Synchronizing time step.
  34. Interactive Fiction?
  35. Octrees: Triangle/Cube intersection
  36. baseball game
  37. openGL: textures, gluLookAt, and undefined behavior
  38. How does this Game Maker-like c program look
  39. checkers!!
  40. Scrolling background??
  41. Game Institute... Interesting
  42. Editor framework (WYSIWYG)
  43. Moving sprite relative to another sprite
  44. When to start 3D Game Programming?
  45. Firing bullets from rotating ship???
  46. Which OpenGL book shoul I pick?
  47. Texture mapping anomaly opengl
  48. Velocity in rotation using 2D vectors???
  49. collision detection problem solved!
  50. Tool to manage programming task, ideas, test