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  1. Resources for professional games
  2. transform matrix
  3. Opengl files missing...
  4. C++ Question about DCRs
  5. DirectX | Images
  6. DirectX | Drawing text
  7. VBOs for 2D
  8. Vertex normal generation
  9. Drawing problem
  10. Good learning path?
  11. Can't get window to show
  12. looking to start game programming
  13. Game Programming Ebook
  14. Image rotation (Bitwise operations?)
  15. DirectX | Simple Drawing
  16. I can't make bmp image files show up in an SDL window
  17. Is all of DirectX aside from managed, pure C?
  18. camera rotation matrix
  19. Generalising methods to handle multiple weapon types
  20. Dev-C++: Expecting ; where it shouldn't be
  21. Eliminating gaps in rotated images?
  22. Mesh Class Design problem
  23. a couple questions about inventory management system
  24. Setting an object to predefined angle / orientation
  25. Why can't I do what I want? D:
  26. Quick Game Programming Question
  27. Quadtree and Frustum in OpenGL
  28. Single destination shortest path
  29. Having some real trouble with this code for a game I'm working on.
  30. Got another problem with my Allegro scrolling shooter
  31. Vertical Scroller laser cannon problem
  32. Synchronizing time step.
  33. Interactive Fiction?
  34. Octrees: Triangle/Cube intersection
  35. baseball game
  36. openGL: textures, gluLookAt, and undefined behavior
  37. How does this Game Maker-like c program look
  38. checkers!!
  39. Scrolling background??
  40. Game Institute... Interesting
  41. Editor framework (WYSIWYG)
  42. Moving sprite relative to another sprite
  43. When to start 3D Game Programming?
  44. Firing bullets from rotating ship???
  45. Which OpenGL book shoul I pick?
  46. Texture mapping anomaly opengl
  47. Velocity in rotation using 2D vectors???
  48. collision detection problem solved!
  49. Tool to manage programming task, ideas, test
  50. Newbie 3d Maths, I'm Afraid...