PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. I can't make bmp image files show up in an SDL window
  2. Is all of DirectX aside from managed, pure C?
  3. camera rotation matrix
  4. Generalising methods to handle multiple weapon types
  5. Dev-C++: Expecting ; where it shouldn't be
  6. Eliminating gaps in rotated images?
  7. Mesh Class Design problem
  8. a couple questions about inventory management system
  9. Setting an object to predefined angle / orientation
  10. Why can't I do what I want? D:
  11. Quick Game Programming Question
  12. Quadtree and Frustum in OpenGL
  13. Single destination shortest path
  14. Having some real trouble with this code for a game I'm working on.
  15. Got another problem with my Allegro scrolling shooter
  16. Vertical Scroller laser cannon problem
  17. Synchronizing time step.
  18. Interactive Fiction?
  19. Octrees: Triangle/Cube intersection
  20. baseball game
  21. openGL: textures, gluLookAt, and undefined behavior
  22. How does this Game Maker-like c program look
  23. checkers!!
  24. Scrolling background??
  25. Game Institute... Interesting
  26. Editor framework (WYSIWYG)
  27. Moving sprite relative to another sprite
  28. When to start 3D Game Programming?
  29. Firing bullets from rotating ship???
  30. Which OpenGL book shoul I pick?
  31. Texture mapping anomaly opengl
  32. Velocity in rotation using 2D vectors???
  33. collision detection problem solved!
  34. Tool to manage programming task, ideas, test
  35. Newbie 3d Maths, I'm Afraid...
  36. Having trouble with planar collision detection
  37. d3d9 Sprites Upside Down...
  38. I need some outside assistance concerning education for C++ for audio programming
  39. d3d9 c++ texture wrapper... again...
  40. I present to cprogramming.com: Prongject X
  41. i have to write simple car racing game?
  42. I do not want to belive this!
  43. Problems with AABB Collision Detection.
  44. Time Dependent Movement?
  45. Audio
  46. OpenGL VBO's
  47. D3d Texture Wrapper == ARRRGGGGHHH
  48. Roaming AI
  49. new IDirect3DTexture9 C++
  50. Textures