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  1. camera rotation matrix
  2. Generalising methods to handle multiple weapon types
  3. Dev-C++: Expecting ; where it shouldn't be
  4. Eliminating gaps in rotated images?
  5. Mesh Class Design problem
  6. a couple questions about inventory management system
  7. Setting an object to predefined angle / orientation
  8. Why can't I do what I want? D:
  9. Quick Game Programming Question
  10. Quadtree and Frustum in OpenGL
  11. Single destination shortest path
  12. Having some real trouble with this code for a game I'm working on.
  13. Got another problem with my Allegro scrolling shooter
  14. Vertical Scroller laser cannon problem
  15. Synchronizing time step.
  16. Interactive Fiction?
  17. Octrees: Triangle/Cube intersection
  18. baseball game
  19. openGL: textures, gluLookAt, and undefined behavior
  20. How does this Game Maker-like c program look
  21. checkers!!
  22. Scrolling background??
  23. Game Institute... Interesting
  24. Editor framework (WYSIWYG)
  25. Moving sprite relative to another sprite
  26. When to start 3D Game Programming?
  27. Firing bullets from rotating ship???
  28. Which OpenGL book shoul I pick?
  29. Texture mapping anomaly opengl
  30. Velocity in rotation using 2D vectors???
  31. collision detection problem solved!
  32. Tool to manage programming task, ideas, test
  33. Newbie 3d Maths, I'm Afraid...
  34. Having trouble with planar collision detection
  35. d3d9 Sprites Upside Down...
  36. I need some outside assistance concerning education for C++ for audio programming
  37. d3d9 c++ texture wrapper... again...
  38. I present to cprogramming.com: Prongject X
  39. i have to write simple car racing game?
  40. I do not want to belive this!
  41. Problems with AABB Collision Detection.
  42. Time Dependent Movement?
  43. Audio
  44. OpenGL VBO's
  45. D3d Texture Wrapper == ARRRGGGGHHH
  46. Roaming AI
  47. new IDirect3DTexture9 C++
  48. Textures
  49. How to get the coordinates inside
  50. Game Starting Help