PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Trouble with TTFs
  2. need help in game in C
  3. Full SDL command list
  4. Integrating lua into C++ application
  5. SDL_Image with SDL 1.2.8 with dev C++
  6. Pasting image to rotating billboard
  7. Transparent bitmaps
  8. D3DXCreateTextureFromFile Craziness: External Errors with DIRECT X
  9. cutting down on code lines
  10. Adding music to a game
  11. SDL Noob
  12. Texture Management in OpenGL
  13. somu
  14. shortest path single destination
  15. Direct3D Lock/Unlock...
  16. Direct3D Alpha Blend with Lighting ?
  17. Learning game programming worth it?
  18. simple sudoku
  19. Simple OpenGL question
  20. OpenAL Programming
  21. Rayleigh scattering shader
  22. Directx 9 framework
  23. Couple screenshots [GLSL water]
  24. Resources for professional games
  25. transform matrix
  26. Opengl files missing...
  27. C++ Question about DCRs
  28. DirectX | Images
  29. DirectX | Drawing text
  30. VBOs for 2D
  31. Vertex normal generation
  32. Drawing problem
  33. Good learning path?
  34. Can't get window to show
  35. looking to start game programming
  36. Game Programming Ebook
  37. Image rotation (Bitwise operations?)
  38. DirectX | Simple Drawing
  39. I can't make bmp image files show up in an SDL window
  40. Is all of DirectX aside from managed, pure C?
  41. camera rotation matrix
  42. Generalising methods to handle multiple weapon types
  43. Dev-C++: Expecting ; where it shouldn't be
  44. Eliminating gaps in rotated images?
  45. Mesh Class Design problem
  46. a couple questions about inventory management system
  47. Setting an object to predefined angle / orientation
  48. Why can't I do what I want? D:
  49. Quick Game Programming Question
  50. Quadtree and Frustum in OpenGL