PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Ramp game
  2. D3D 9 Lines
  3. D3D9 SetRenderState
  4. OpenAL channels
  5. Matrices Confusion (MODELVIEW / PROJECTION)
  6. Sounds in C?
  7. Sprite Not Moving
  8. Normal maps: Get normal x/y/z from color
  9. Scene graphs
  10. How to make a cube move from a circle a certan amount in a direction based on an angl
  11. Multithreadding in C?
  12. Simple game with timing issues atm
  13. Creating cheat for a golf game
  14. rotate an object in Opengl
  15. Calculate specular
  16. Rotate a direction vector around pitch/yaw
  17. Unlucky 13
  18. Asteroids-like collision detection/physics & rounding speed
  19. understanding projection matrix elements
  20. To use GLUT or not?
  21. Handling logic and draw cycles
  22. D3D Dx9 and rendering tiles (c++)
  23. Trouble with TTFs
  24. need help in game in C
  25. Full SDL command list
  26. Integrating lua into C++ application
  27. SDL_Image with SDL 1.2.8 with dev C++
  28. Pasting image to rotating billboard
  29. Transparent bitmaps
  30. D3DXCreateTextureFromFile Craziness: External Errors with DIRECT X
  31. cutting down on code lines
  32. Adding music to a game
  33. SDL Noob
  34. Texture Management in OpenGL
  35. somu
  36. shortest path single destination
  37. Direct3D Lock/Unlock...
  38. Direct3D Alpha Blend with Lighting ?
  39. Learning game programming worth it?
  40. simple sudoku
  41. Simple OpenGL question
  42. OpenAL Programming
  43. Rayleigh scattering shader
  44. Directx 9 framework
  45. Couple screenshots [GLSL water]
  46. Resources for professional games
  47. transform matrix
  48. Opengl files missing...
  49. C++ Question about DCRs
  50. DirectX | Images