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  1. Rotate a direction vector around pitch/yaw
  2. Unlucky 13
  3. Asteroids-like collision detection/physics & rounding speed
  4. understanding projection matrix elements
  5. To use GLUT or not?
  6. Handling logic and draw cycles
  7. D3D Dx9 and rendering tiles (c++)
  8. Trouble with TTFs
  9. need help in game in C
  10. Full SDL command list
  11. Integrating lua into C++ application
  12. SDL_Image with SDL 1.2.8 with dev C++
  13. Pasting image to rotating billboard
  14. Transparent bitmaps
  15. D3DXCreateTextureFromFile Craziness: External Errors with DIRECT X
  16. cutting down on code lines
  17. Adding music to a game
  18. SDL Noob
  19. Texture Management in OpenGL
  20. somu
  21. shortest path single destination
  22. Direct3D Lock/Unlock...
  23. Direct3D Alpha Blend with Lighting ?
  24. Learning game programming worth it?
  25. simple sudoku
  26. Simple OpenGL question
  27. OpenAL Programming
  28. Rayleigh scattering shader
  29. Directx 9 framework
  30. Couple screenshots [GLSL water]
  31. Resources for professional games
  32. transform matrix
  33. Opengl files missing...
  34. C++ Question about DCRs
  35. DirectX | Images
  36. DirectX | Drawing text
  37. VBOs for 2D
  38. Vertex normal generation
  39. Drawing problem
  40. Good learning path?
  41. Can't get window to show
  42. looking to start game programming
  43. Game Programming Ebook
  44. Image rotation (Bitwise operations?)
  45. DirectX | Simple Drawing
  46. I can't make bmp image files show up in an SDL window
  47. Is all of DirectX aside from managed, pure C?
  48. camera rotation matrix
  49. Generalising methods to handle multiple weapon types
  50. Dev-C++: Expecting ; where it shouldn't be