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  1. Sharing resources between game states
  2. 'animations' as seperate from state loop
  3. Event driven game engine
  4. So... Spent another year or so without a computer.
  5. OpenGL general question
  6. OpenAL sources limit
  7. events, frame rates, and the pipeline
  8. SDL -- openGL -- video mode attributes
  9. UDK and Unity
  10. Object oriented game design
  11. Windows 7: Program unable to find glut/glfw dll?
  12. No acess to the video memory????
  13. Confusion on Camera controls
  14. Is waveOut... Still So Slow?
  15. opengl and WM_PAINT
  16. Directx 9 2D
  17. SDL-displaying variable with SDL_ttf
  18. Acceleration and time delta
  19. Collision detection using gltranslatef?
  20. opegnl LoadBMP or texture 2 sphere
  21. opengl Light rays
  22. problem with my 2. game constructor problem I think
  23. Open GL and FPS
  24. OpenGL hangs
  25. VertexBuffer in DirectX not clearing? Advice?
  26. Lua?
  27. RPG troubles
  28. Giving options more or less weight
  29. Compute target lead
  30. Problem with translations and timers?
  31. DirectX9 _GUID unresolved external - compile time error.
  32. D3D Debugging not working...
  33. Format for exporting a 3ds Max model to use with DX
  34. Text-Based RPG
  35. Multithreading Madness?
  36. Direct Input MADNESS!
  37. Vectors and sprites???
  38. Which API should a hobbyist start with?
  39. Ramp game
  40. D3D 9 Lines
  41. D3D9 SetRenderState
  42. OpenAL channels
  43. Matrices Confusion (MODELVIEW / PROJECTION)
  44. Sounds in C?
  45. Sprite Not Moving
  46. Normal maps: Get normal x/y/z from color
  47. Scene graphs
  48. How to make a cube move from a circle a certan amount in a direction based on an angl
  49. Multithreadding in C?
  50. Simple game with timing issues atm