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  1. very confused (buying book)
  2. Collision not working at higher speeds
  3. Multyple Keys in OpenGL - Freeglut
  4. So many libraries!
  5. maze
  6. [RTYPE] Server / Client Game synchronization
  7. Noob quastion reguarding snake.c
  8. direct2D
  9. SDL buffer channels question
  10. Problem with refresh (freeglut)
  11. Derivation of Matrix to Quaternions conversion
  12. d3dx_39.dll
  13. DirectX and Window Focus
  14. Collision testing and response, for all active objects, in one function
  15. Sharing resources between game states
  16. 'animations' as seperate from state loop
  17. Event driven game engine
  18. So... Spent another year or so without a computer.
  19. OpenGL general question
  20. OpenAL sources limit
  21. events, frame rates, and the pipeline
  22. SDL -- openGL -- video mode attributes
  23. UDK and Unity
  24. Object oriented game design
  25. Windows 7: Program unable to find glut/glfw dll?
  26. No acess to the video memory????
  27. Confusion on Camera controls
  28. Is waveOut... Still So Slow?
  29. opengl and WM_PAINT
  30. Directx 9 2D
  31. SDL-displaying variable with SDL_ttf
  32. Acceleration and time delta
  33. Collision detection using gltranslatef?
  34. opegnl LoadBMP or texture 2 sphere
  35. opengl Light rays
  36. problem with my 2. game constructor problem I think
  37. Open GL and FPS
  38. OpenGL hangs
  39. VertexBuffer in DirectX not clearing? Advice?
  40. Lua?
  41. RPG troubles
  42. Giving options more or less weight
  43. Compute target lead
  44. Problem with translations and timers?
  45. DirectX9 _GUID unresolved external - compile time error.
  46. D3D Debugging not working...
  47. Format for exporting a 3ds Max model to use with DX
  48. Text-Based RPG
  49. Multithreading Madness?
  50. Direct Input MADNESS!