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  1. d3dx_39.dll
  2. DirectX and Window Focus
  3. Collision testing and response, for all active objects, in one function
  4. Sharing resources between game states
  5. 'animations' as seperate from state loop
  6. Event driven game engine
  7. So... Spent another year or so without a computer.
  8. OpenGL general question
  9. OpenAL sources limit
  10. events, frame rates, and the pipeline
  11. SDL -- openGL -- video mode attributes
  12. UDK and Unity
  13. Object oriented game design
  14. Windows 7: Program unable to find glut/glfw dll?
  15. No acess to the video memory????
  16. Confusion on Camera controls
  17. Is waveOut... Still So Slow?
  18. opengl and WM_PAINT
  19. Directx 9 2D
  20. SDL-displaying variable with SDL_ttf
  21. Acceleration and time delta
  22. Collision detection using gltranslatef?
  23. opegnl LoadBMP or texture 2 sphere
  24. opengl Light rays
  25. problem with my 2. game constructor problem I think
  26. Open GL and FPS
  27. OpenGL hangs
  28. VertexBuffer in DirectX not clearing? Advice?
  29. Lua?
  30. RPG troubles
  31. Giving options more or less weight
  32. Compute target lead
  33. Problem with translations and timers?
  34. DirectX9 _GUID unresolved external - compile time error.
  35. D3D Debugging not working...
  36. Format for exporting a 3ds Max model to use with DX
  37. Text-Based RPG
  38. Multithreading Madness?
  39. Direct Input MADNESS!
  40. Vectors and sprites???
  41. Which API should a hobbyist start with?
  42. Ramp game
  43. D3D 9 Lines
  44. D3D9 SetRenderState
  45. OpenAL channels
  46. Matrices Confusion (MODELVIEW / PROJECTION)
  47. Sounds in C?
  48. Sprite Not Moving
  49. Normal maps: Get normal x/y/z from color
  50. Scene graphs