PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Multyple Keys in OpenGL - Freeglut
  2. So many libraries!
  3. maze
  4. [RTYPE] Server / Client Game synchronization
  5. Noob quastion reguarding snake.c
  6. direct2D
  7. SDL buffer channels question
  8. Problem with refresh (freeglut)
  9. Derivation of Matrix to Quaternions conversion
  10. d3dx_39.dll
  11. DirectX and Window Focus
  12. Collision testing and response, for all active objects, in one function
  13. Sharing resources between game states
  14. 'animations' as seperate from state loop
  15. Event driven game engine
  16. So... Spent another year or so without a computer.
  17. OpenGL general question
  18. OpenAL sources limit
  19. events, frame rates, and the pipeline
  20. SDL -- openGL -- video mode attributes
  21. UDK and Unity
  22. Object oriented game design
  23. Windows 7: Program unable to find glut/glfw dll?
  24. No acess to the video memory????
  25. Confusion on Camera controls
  26. Is waveOut... Still So Slow?
  27. opengl and WM_PAINT
  28. Directx 9 2D
  29. SDL-displaying variable with SDL_ttf
  30. Acceleration and time delta
  31. Collision detection using gltranslatef?
  32. opegnl LoadBMP or texture 2 sphere
  33. opengl Light rays
  34. problem with my 2. game constructor problem I think
  35. Open GL and FPS
  36. OpenGL hangs
  37. VertexBuffer in DirectX not clearing? Advice?
  38. Lua?
  39. RPG troubles
  40. Giving options more or less weight
  41. Compute target lead
  42. Problem with translations and timers?
  43. DirectX9 _GUID unresolved external - compile time error.
  44. D3D Debugging not working...
  45. Format for exporting a 3ds Max model to use with DX
  46. Text-Based RPG
  47. Multithreading Madness?
  48. Direct Input MADNESS!
  49. Vectors and sprites???
  50. Which API should a hobbyist start with?