PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. DirectX and Window Focus
  2. Collision testing and response, for all active objects, in one function
  3. Sharing resources between game states
  4. 'animations' as seperate from state loop
  5. Event driven game engine
  6. So... Spent another year or so without a computer.
  7. OpenGL general question
  8. OpenAL sources limit
  9. events, frame rates, and the pipeline
  10. SDL -- openGL -- video mode attributes
  11. UDK and Unity
  12. Object oriented game design
  13. Windows 7: Program unable to find glut/glfw dll?
  14. No acess to the video memory????
  15. Confusion on Camera controls
  16. Is waveOut... Still So Slow?
  17. opengl and WM_PAINT
  18. Directx 9 2D
  19. SDL-displaying variable with SDL_ttf
  20. Acceleration and time delta
  21. Collision detection using gltranslatef?
  22. opegnl LoadBMP or texture 2 sphere
  23. opengl Light rays
  24. problem with my 2. game constructor problem I think
  25. Open GL and FPS
  26. OpenGL hangs
  27. VertexBuffer in DirectX not clearing? Advice?
  28. Lua?
  29. RPG troubles
  30. Giving options more or less weight
  31. Compute target lead
  32. Problem with translations and timers?
  33. DirectX9 _GUID unresolved external - compile time error.
  34. D3D Debugging not working...
  35. Format for exporting a 3ds Max model to use with DX
  36. Text-Based RPG
  37. Multithreading Madness?
  38. Direct Input MADNESS!
  39. Vectors and sprites???
  40. Which API should a hobbyist start with?
  41. Ramp game
  42. D3D 9 Lines
  43. D3D9 SetRenderState
  44. OpenAL channels
  45. Matrices Confusion (MODELVIEW / PROJECTION)
  46. Sounds in C?
  47. Sprite Not Moving
  48. Normal maps: Get normal x/y/z from color
  49. Scene graphs
  50. How to make a cube move from a circle a certan amount in a direction based on an angl