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  1. Compute the angle to rotate for 2 vectors
  2. Is there any hope for me???
  3. Camera/object shaking
  4. very confused (buying book)
  5. Collision not working at higher speeds
  6. Multyple Keys in OpenGL - Freeglut
  7. So many libraries!
  8. maze
  9. [RTYPE] Server / Client Game synchronization
  10. Noob quastion reguarding snake.c
  11. direct2D
  12. SDL buffer channels question
  13. Problem with refresh (freeglut)
  14. Derivation of Matrix to Quaternions conversion
  15. d3dx_39.dll
  16. DirectX and Window Focus
  17. Collision testing and response, for all active objects, in one function
  18. Sharing resources between game states
  19. 'animations' as seperate from state loop
  20. Event driven game engine
  21. So... Spent another year or so without a computer.
  22. OpenGL general question
  23. OpenAL sources limit
  24. events, frame rates, and the pipeline
  25. SDL -- openGL -- video mode attributes
  26. UDK and Unity
  27. Object oriented game design
  28. Windows 7: Program unable to find glut/glfw dll?
  29. No acess to the video memory????
  30. Confusion on Camera controls
  31. Is waveOut... Still So Slow?
  32. opengl and WM_PAINT
  33. Directx 9 2D
  34. SDL-displaying variable with SDL_ttf
  35. Acceleration and time delta
  36. Collision detection using gltranslatef?
  37. opegnl LoadBMP or texture 2 sphere
  38. opengl Light rays
  39. problem with my 2. game constructor problem I think
  40. Open GL and FPS
  41. OpenGL hangs
  42. VertexBuffer in DirectX not clearing? Advice?
  43. Lua?
  44. RPG troubles
  45. Giving options more or less weight
  46. Compute target lead
  47. Problem with translations and timers?
  48. DirectX9 _GUID unresolved external - compile time error.
  49. D3D Debugging not working...
  50. Format for exporting a 3ds Max model to use with DX