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  1. Derivation of Matrix to Quaternions conversion
  2. d3dx_39.dll
  3. DirectX and Window Focus
  4. Collision testing and response, for all active objects, in one function
  5. Sharing resources between game states
  6. 'animations' as seperate from state loop
  7. Event driven game engine
  8. So... Spent another year or so without a computer.
  9. OpenGL general question
  10. OpenAL sources limit
  11. events, frame rates, and the pipeline
  12. SDL -- openGL -- video mode attributes
  13. UDK and Unity
  14. Object oriented game design
  15. Windows 7: Program unable to find glut/glfw dll?
  16. No acess to the video memory????
  17. Confusion on Camera controls
  18. Is waveOut... Still So Slow?
  19. opengl and WM_PAINT
  20. Directx 9 2D
  21. SDL-displaying variable with SDL_ttf
  22. Acceleration and time delta
  23. Collision detection using gltranslatef?
  24. opegnl LoadBMP or texture 2 sphere
  25. opengl Light rays
  26. problem with my 2. game constructor problem I think
  27. Open GL and FPS
  28. OpenGL hangs
  29. VertexBuffer in DirectX not clearing? Advice?
  30. Lua?
  31. RPG troubles
  32. Giving options more or less weight
  33. Compute target lead
  34. Problem with translations and timers?
  35. DirectX9 _GUID unresolved external - compile time error.
  36. D3D Debugging not working...
  37. Format for exporting a 3ds Max model to use with DX
  38. Text-Based RPG
  39. Multithreading Madness?
  40. Direct Input MADNESS!
  41. Vectors and sprites???
  42. Which API should a hobbyist start with?
  43. Ramp game
  44. D3D 9 Lines
  45. D3D9 SetRenderState
  46. OpenAL channels
  47. Matrices Confusion (MODELVIEW / PROJECTION)
  48. Sounds in C?
  49. Sprite Not Moving
  50. Normal maps: Get normal x/y/z from color