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  1. Collision testing and response, for all active objects, in one function
  2. Sharing resources between game states
  3. 'animations' as seperate from state loop
  4. Event driven game engine
  5. So... Spent another year or so without a computer.
  6. OpenGL general question
  7. OpenAL sources limit
  8. events, frame rates, and the pipeline
  9. SDL -- openGL -- video mode attributes
  10. UDK and Unity
  11. Object oriented game design
  12. Windows 7: Program unable to find glut/glfw dll?
  13. No acess to the video memory????
  14. Confusion on Camera controls
  15. Is waveOut... Still So Slow?
  16. opengl and WM_PAINT
  17. Directx 9 2D
  18. SDL-displaying variable with SDL_ttf
  19. Acceleration and time delta
  20. Collision detection using gltranslatef?
  21. opegnl LoadBMP or texture 2 sphere
  22. opengl Light rays
  23. problem with my 2. game constructor problem I think
  24. Open GL and FPS
  25. OpenGL hangs
  26. VertexBuffer in DirectX not clearing? Advice?
  27. Lua?
  28. RPG troubles
  29. Giving options more or less weight
  30. Compute target lead
  31. Problem with translations and timers?
  32. DirectX9 _GUID unresolved external - compile time error.
  33. D3D Debugging not working...
  34. Format for exporting a 3ds Max model to use with DX
  35. Text-Based RPG
  36. Multithreading Madness?
  37. Direct Input MADNESS!
  38. Vectors and sprites???
  39. Which API should a hobbyist start with?
  40. Ramp game
  41. D3D 9 Lines
  42. D3D9 SetRenderState
  43. OpenAL channels
  44. Matrices Confusion (MODELVIEW / PROJECTION)
  45. Sounds in C?
  46. Sprite Not Moving
  47. Normal maps: Get normal x/y/z from color
  48. Scene graphs
  49. How to make a cube move from a circle a certan amount in a direction based on an angl
  50. Multithreadding in C?