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  1. Create Game = program c
  2. OpenGL complex texture mapping
  3. Help with Dark GDK drawing a constellation (newbie)
  4. blending problems with OpenGL
  5. Tutorial
  6. Problem Passing 2d int arrays between functions?
  7. How to make sound?
  8. reading a .3ds in OpenGL?
  9. OBJ normalize vectors
  10. Correct programing language for games?
  11. OpenGL ES 2.0 how to implement matrix transforms in OpenGL such as glLoadIdentity
  12. Prototype Encounter System
  13. Help with tiny bug spent hours and cant figure it out!
  14. Help with combat algorithm
  15. Problems in creating a Battleships board
  16. Smart Tic Tac Toe!!
  17. Texture Map shows all white in the cube not the pictures
  18. Can i do that? (Sorry, long explanation and it's 4AM).
  19. [D3D9] Point Light not working
  20. Ping Pong - ball movement. Completely random, smooth, not 'locked' movement. How to?
  21. should you use select with udp sockets?
  22. detect if the player has a powercut
  23. Help with snake game in sdl/c
  24. Game networking question
  25. SDL game engine - fireshot
  26. Camera problem
  27. IDirect3DDevice9::GetAvailableTextureMem()
  28. Game advice
  29. after C where to start game programing
  30. HLSL, Error with Color
  31. Detailed ASCII Pong Game, please review!
  32. Is learning how to program in mode 13h still worth it?
  33. Cube map is upside down.
  34. Magic: The Gathering
  35. Sound Recognition
  36. Direct2D on GDI Device Context
  37. I need Help with scripts for a game!
  38. Multiple class instances
  39. Game maps similar to Eye of the Beholder?
  40. SDL Chess Game problem
  41. Position problem.
  42. Future Career in Game Programming
  43. mandelbrot set program improvements
  44. Gimbal Lock My Hated Foe
  45. Simple collision detection
  46. SDL Events in seperated.
  47. Suggestions on early design
  48. c++ bot >:O
  49. How can i start?
  50. SDL C++ Time based movements