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  1. Magic: The Gathering
  2. Sound Recognition
  3. Direct2D on GDI Device Context
  4. I need Help with scripts for a game!
  5. Multiple class instances
  6. Game maps similar to Eye of the Beholder?
  7. SDL Chess Game problem
  8. Position problem.
  9. Future Career in Game Programming
  10. mandelbrot set program improvements
  11. Gimbal Lock My Hated Foe
  12. Simple collision detection
  13. SDL Events in seperated.
  14. Suggestions on early design
  15. c++ bot >:O
  16. How can i start?
  17. SDL C++ Time based movements
  18. directx-how to use no texture
  19. Your experience from text to graphics.
  20. using D3DXComputeBoundingSphere with LPD3DXMESH
  21. rendering gun mesh infront of camera?
  22. .x file loading
  23. Altering DirectX matrices directly with transforms.
  24. Setting the video mode in X
  25. Euler Angles to Quaternions
  26. Hi... this is not a game; rather, it is me asking for help related to a game.
  27. A quick GLUT question
  28. Help me with The Game of Roulette plzzzzzzz :(
  29. Boardgames Onlie Beta
  30. GDIMario in Win32 API - Questions
  31. win32 32bit to x64 code problems
  32. OpenGL Textures Doing Weird Things?
  33. How to become a Game Dev?
  34. Question about Confuted and Silvercord's 3D rotation tutorial.
  35. How to know if the object is behind an object?
  36. Tracing pointers
  37. local axis
  38. Level Depth
  39. Odd profiler results
  40. Speeding Up Obj Loader for OpenGL
  41. Quick question regarding game programming
  42. glFrustum
  43. Making kid Game
  44. Scene Graph, Quadtree, Octtree, and Scene Manager.
  45. How to use reimp
  46. GLFT error No. 85
  47. Embeded python anyone??
  48. Help making a game
  49. How can I work with sound in a C Console Application
  50. Direct X Vs. Open GL?