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  1. [D3D9] Point Light not working
  2. Ping Pong - ball movement. Completely random, smooth, not 'locked' movement. How to?
  3. should you use select with udp sockets?
  4. detect if the player has a powercut
  5. Help with snake game in sdl/c
  6. Game networking question
  7. SDL game engine - fireshot
  8. Camera problem
  9. IDirect3DDevice9::GetAvailableTextureMem()
  10. Game advice
  11. after C where to start game programing
  12. HLSL, Error with Color
  13. Detailed ASCII Pong Game, please review!
  14. Is learning how to program in mode 13h still worth it?
  15. Cube map is upside down.
  16. Magic: The Gathering
  17. Sound Recognition
  18. Direct2D on GDI Device Context
  19. I need Help with scripts for a game!
  20. Multiple class instances
  21. Game maps similar to Eye of the Beholder?
  22. SDL Chess Game problem
  23. Position problem.
  24. Future Career in Game Programming
  25. mandelbrot set program improvements
  26. Gimbal Lock My Hated Foe
  27. Simple collision detection
  28. SDL Events in seperated.
  29. Suggestions on early design
  30. c++ bot >:O
  31. How can i start?
  32. SDL C++ Time based movements
  33. directx-how to use no texture
  34. Your experience from text to graphics.
  35. using D3DXComputeBoundingSphere with LPD3DXMESH
  36. rendering gun mesh infront of camera?
  37. .x file loading
  38. Altering DirectX matrices directly with transforms.
  39. Setting the video mode in X
  40. Euler Angles to Quaternions
  41. Hi... this is not a game; rather, it is me asking for help related to a game.
  42. A quick GLUT question
  43. Help me with The Game of Roulette plzzzzzzz :(
  44. Boardgames Onlie Beta
  45. GDIMario in Win32 API - Questions
  46. win32 32bit to x64 code problems
  47. OpenGL Textures Doing Weird Things?
  48. How to become a Game Dev?
  49. Question about Confuted and Silvercord's 3D rotation tutorial.
  50. How to know if the object is behind an object?