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  1. Help with tiny bug spent hours and cant figure it out!
  2. Help with combat algorithm
  3. Problems in creating a Battleships board
  4. Smart Tic Tac Toe!!
  5. Texture Map shows all white in the cube not the pictures
  6. Can i do that? (Sorry, long explanation and it's 4AM).
  7. [D3D9] Point Light not working
  8. Ping Pong - ball movement. Completely random, smooth, not 'locked' movement. How to?
  9. should you use select with udp sockets?
  10. detect if the player has a powercut
  11. Help with snake game in sdl/c
  12. Game networking question
  13. SDL game engine - fireshot
  14. Camera problem
  15. IDirect3DDevice9::GetAvailableTextureMem()
  16. Game advice
  17. after C where to start game programing
  18. HLSL, Error with Color
  19. Detailed ASCII Pong Game, please review!
  20. Is learning how to program in mode 13h still worth it?
  21. Cube map is upside down.
  22. Magic: The Gathering
  23. Sound Recognition
  24. Direct2D on GDI Device Context
  25. I need Help with scripts for a game!
  26. Multiple class instances
  27. Game maps similar to Eye of the Beholder?
  28. SDL Chess Game problem
  29. Position problem.
  30. Future Career in Game Programming
  31. mandelbrot set program improvements
  32. Gimbal Lock My Hated Foe
  33. Simple collision detection
  34. SDL Events in seperated.
  35. Suggestions on early design
  36. c++ bot >:O
  37. How can i start?
  38. SDL C++ Time based movements
  39. directx-how to use no texture
  40. Your experience from text to graphics.
  41. using D3DXComputeBoundingSphere with LPD3DXMESH
  42. rendering gun mesh infront of camera?
  43. .x file loading
  44. Altering DirectX matrices directly with transforms.
  45. Setting the video mode in X
  46. Euler Angles to Quaternions
  47. Hi... this is not a game; rather, it is me asking for help related to a game.
  48. A quick GLUT question
  49. Help me with The Game of Roulette plzzzzzzz :(
  50. Boardgames Onlie Beta