Search:

Type: Posts; User: nathandelane

Search: Search took 0.01 seconds.

  1. Replies
    9
    Views
    3,936

    In real-time games, for example a platformer,...

    In real-time games, for example a platformer, real-time-strategy, or shooter, input is polled continuously rather than being a blocking input. Usually in these types of games there is a single thread...
  2. Replies
    9
    Views
    3,936

    This is relatively poorly designed but it shows a...

    This is relatively poorly designed but it shows a computer player taking a turn:


    #include <iostream>
    #include <vector>
    #include <string>
    #include <cstdlib>

    /**
    * Class Player
  3. Replies
    9
    Views
    3,936

    Taking Turns 101

    In a game, players generally take consecutive turns. Once the last player in a set of players has played, then the first player takes another turn, and each other player consecutively takes their...
Results 1 to 3 of 3