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Type: Posts; User: IonBlade

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  1. :confused:

    :confused:
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    cout

    cout<<"Yay!\nNewline\nAnother one";
  3. 44 lines, 27 of them actual code.

    44 lines, 27 of them actual code.
  4. the problem is including typedefs.h from...

    the problem is including typedefs.h from cinput.h. there are no errors or problems with my code other than that.

    Ahhhhhhhhhh i'm sorry, the subject is supposed to be Infinite #include loop. not...
  5. Infinite #define loop i can't find a way around

    I have the files console.h, cinput.h, and typedefs.h.

    Console contains the declaration for my console class, console_t.
    Cinput (console input) contains the declaration for the object i use to...
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    but doesn't sprintf fill the buffer, and not...

    but doesn't sprintf fill the buffer, and not append to it?
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    Does a function like this currently exist?

    i'm wondering if a function exists that basically appends a string in a formatted style. example:



    int x = 50;
    int y = 100;
    char *blah = "that's great!";

    char *text;
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    yeah lol, STL. STD? god now i feel like an idiot...

    yeah lol, STL. STD? god now i feel like an idiot :p damn abbreviations, SDL, STL, STD, same thing..



    i'm just not sure of the syntax. and yes i have tried and i got errors.



    extern list...
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    Two questions involving STL Lists

    In my game, i use a list for my entities, among other things.

    my first question is... is it possible to declare an extern list? i want to be able to access my list of entities from anywhere in my...
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