well it now works what i did was:
#include "LoadBSP.h"
#include "main.h"
#include <fstream>
#include "LoadBMP.h"
using namespace std;
Type: Posts; User: ChrisEacrett
well it now works what i did was:
#include "LoadBSP.h"
#include "main.h"
#include <fstream>
#include "LoadBMP.h"
using namespace std;
well a lot of this was written quite some time ago and most of the code is very unorganized and what not, i just have to go through it all and fix it but i would like to make sure that i can compile...
it is my own engine, and the variable is used to change the gamma value of the map
g_Gamma is what i changed and then changed back
#include "LoadBSP.h"
#include "main.h"
#include <fstream.h>
#include "LoadBMP.h"
float g_Gamma = 15;
GLuint BSPTexture2[100];
Okay this is the deal i wrote this program and went to go compile it and it compiled and ran fine and then i went and changed a value and it gave me 102+ errors these errors were all on the library...