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Type: Posts; User: ChrisEacrett

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  1. Replies
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    well it now works what i did was: #include...

    well it now works what i did was:


    #include "LoadBSP.h"
    #include "main.h"
    #include <fstream>
    #include "LoadBMP.h"
    using namespace std;
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    well a lot of this was written quite some time...

    well a lot of this was written quite some time ago and most of the code is very unorganized and what not, i just have to go through it all and fix it but i would like to make sure that i can compile...
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    it is my own engine, and the variable is used to...

    it is my own engine, and the variable is used to change the gamma value of the map
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    g_Gamma is what i changed and then changed back ...

    g_Gamma is what i changed and then changed back


    #include "LoadBSP.h"
    #include "main.h"
    #include <fstream.h>
    #include "LoadBMP.h"

    float g_Gamma = 15;
    GLuint BSPTexture2[100];
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    Stupid compiler errors

    Okay this is the deal i wrote this program and went to go compile it and it compiled and ran fine and then i went and changed a value and it gave me 102+ errors these errors were all on the library...
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