Or it could be that you have a crappy video card at school and the CPU is waiting on the GPU to process the geometry...
Type: Posts; User: dalek
Or it could be that you have a crappy video card at school and the CPU is waiting on the GPU to process the geometry...
I just use:
Console.ReadLine();
Its exactly the same principle as in C++ etc.
Heh - how do you like that.
Cheers :)
Hi,
I was just curious to see how I would implement a friend function in template class. It was purely as an excercise, as I have never really found a use for it in real life. Anyway, I came up...
Well, make sure you have included the header file in your project that defines the functions that you are calling, and make sure that the lib file is in the correct path to be loaded by your app.
...
You need to look at the System.Diagnostics.Process class..
You can do something like the following to execute a command in the shell. But I don't think this is going to work for the pause command...
Sorry, might not have made myself clear ( I do ramble) - thanks for your response though..
I know how to do this with a dereferencing binary predicate, I was wondering though if it is possible to...
Or rather not using binary predicates...
I'm probably missing something really simple here, but I can't see what I am doing wrong.
When using the STL vector template you can use the algorithm...
Its in project properties (right click on your project in the solution window and select properties) /Linker/System. You need to change the SubSystem field to either "Console(/SUBSYSTEM:CONSOLE)" or...
Well, actually, if you have the .lib and .h files you can statically link the DLL and the code will be embedded if you like into the .exe. But, I don't know that I understand what the OP is actually...
I can't really help with question 1.
However question 2 kind of depends on which download your talking about (there are a number of options on the Borland site). There are a number of downloads...
Well, C is a procedural language and C# is an Object Oriented language for a start. Other than that, they share some similarities in their syntax, but are really not that closely related.
Firstly, you should probably tell us what your error is.
But at a guess, I would say that you've forgotten the << operator before the endl in your code.
cout << "Hello World! I'm " << nAge...
LOL.
Yes - I too have had a look at this and it is very tempting.
I also think there is going to be a real case for writing commercial games in C# when the next version of windows comes...
Its probably not a good idea to alienate yourself from the chinese in this fashion is it. I mean it is such a large market.
Interesting. :)
Its an interesting choice for a game though - although its application in AI is obviously well known. I guess the point is, go with what you know ay :)
Your just as likely to get a job in the game...
It is quite amazing really. It is like an object oriented pascal. The language was written by the same guy who wrote/designed C#.
But I have to say it appears to be really fast and the Borland...
I second these. Both very good.
Thats right, and Visual C++ 6.0 definitely does not support having the implementations in a seperate file.
Dragging and dropping buttons has nothing to do with .NET. There are both .NET and non .NET development environments that provide this functionality.
There are plenty of links here that have...
I'd say you've created a console application. The compiler is expecting WinMain as the entry point not main. You can change this after creating the project. In VC++ 7 its under the Linker/subsystem...
From MSDN:
You need to call TrackMouseEvent every time you want to recieve the WM_MOUSEHOVER message (if you have already recieved one). I am not actually sure why you don't get one after it has...
Thanks for that - I was wondering what was going on - particularly since I was getting WM_KEYUP messages.
Unfortunately its a little more difficult than just adding a style (which is what I had hoped you could do initialy!). You need to include a windows manifest file as a resource and init the common...