In the allegro examples there's an example of a tethraedon
and a cube rotating so they are colliding, but the polygons
are drawed correctly and it should have something with z buffering
to do......
Type: Posts; User: red_Marvin
In the allegro examples there's an example of a tethraedon
and a cube rotating so they are colliding, but the polygons
are drawed correctly and it should have something with z buffering
to do......
Thanks for the help!
edit: the example needs glu.h wich isn't described where to download.
Does it come with the compiler?
but shouldn't I compile the library first?
or how do I install a precompiled libray?
put the lib file in \lib\ ?
I've downloaded glut now but I don't know how to compile it
in readme.win it says
I can't find any glutmake.exe or something, also I have devcpp,
do I just put the paths to the devcpp library...
Thanks! I'll test it... ...Tomorrow *yawn* clock is 22.24
I would like to learn openGL in order to create a 3D engine...
what should I do/know windows API?
OpenGL tutorials (for dummies)
Windows API tutorials for dummies?
Libraries/header files?...
Is it this you mean?
If I use cin and cout for text I/O, it appears that sometimes
if you have two cin commands after each other it appears that
the input buffer isn't empty and the second cin command is ignored...