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Type: Posts; User: red_Marvin

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  1. Thread: z buffer=?

    by red_Marvin
    Replies
    1
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    1,065

    z buffer=?

    In the allegro examples there's an example of a tethraedon
    and a cube rotating so they are colliding, but the polygons
    are drawed correctly and it should have something with z buffering
    to do......
  2. Thread: openGL

    by red_Marvin
    Replies
    10
    Views
    2,794

    Thanks for the help! edit: the example needs...

    Thanks for the help!

    edit: the example needs glu.h wich isn't described where to download.
    Does it come with the compiler?
  3. Thread: openGL

    by red_Marvin
    Replies
    10
    Views
    2,794

    but shouldn't I compile the library first? or...

    but shouldn't I compile the library first?

    or how do I install a precompiled libray?
    put the lib file in \lib\ ?
  4. Thread: openGL

    by red_Marvin
    Replies
    10
    Views
    2,794

    I've downloaded glut now but I don't know how to...

    I've downloaded glut now but I don't know how to compile it
    in readme.win it says


    I can't find any glutmake.exe or something, also I have devcpp,
    do I just put the paths to the devcpp library...
  5. Replies
    4
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    2,442

    Thanks! I'll test it... ...Tomorrow *yawn* clock...

    Thanks! I'll test it... ...Tomorrow *yawn* clock is 22.24
  6. Thread: openGL

    by red_Marvin
    Replies
    10
    Views
    2,794

    openGL

    I would like to learn openGL in order to create a 3D engine...
    what should I do/know windows API?


    OpenGL tutorials (for dummies)
    Windows API tutorials for dummies?
    Libraries/header files?...
  7. Replies
    4
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    2,442

    Is it this you mean?

    Is it this you mean?
  8. Replies
    4
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    2,442

    text input buffer clearing

    If I use cin and cout for text I/O, it appears that sometimes
    if you have two cin commands after each other it appears that
    the input buffer isn't empty and the second cin command is ignored...
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