>> I would [not] use hard coded coordinates.
What I meant.
If you do scale your bitmap, then you may get better results using "SetMapMode(hDC, MM_ANISOTROPIC);"
gg
Type: Posts; User: Codeplug
>> I would [not] use hard coded coordinates.
What I meant.
If you do scale your bitmap, then you may get better results using "SetMapMode(hDC, MM_ANISOTROPIC);"
gg
I would use hard coded coordinates. Here's an example to follow: Flicker-Free Displays Using an Off-Screen DC
gg