Search:

Type: Posts; User: Aeoskype

Search: Search took 0.00 seconds.

  1. Thread: Checkers game

    by Aeoskype
    Replies
    11
    Views
    4,874

    Ok, that code wasn't very good so i started from...

    Ok, that code wasn't very good so i started from scratch. I think i have improved something, but still function forceStrike doen't work. After any move it returns true. Or it is true before return?
    ...
  2. Thread: Checkers game

    by Aeoskype
    Replies
    11
    Views
    4,874

    What's the difference between placePiece and...

    What's the difference between placePiece and InitBoard? It's just a function name
  3. Thread: Checkers game

    by Aeoskype
    Replies
    11
    Views
    4,874

    Ok, so i did all you said guys, thanks for help....

    Ok, so i did all you said guys, thanks for help. Now im facing problem how to insert function forceStrike (at the end) into main function. That function should check for piece if it is nearby and...
  4. Thread: Checkers game

    by Aeoskype
    Replies
    11
    Views
    4,874

    Big thanks to Salem, i have improved placing...

    Big thanks to Salem, i have improved placing pieces and piece movement. But still don't know how to check if piece is out of board.



    #include <iostream>
    #include <cstdlib>
    using namespace...
  5. Thread: Checkers game

    by Aeoskype
    Replies
    11
    Views
    4,874

    Ok, but i think i need to study a little more...

    Ok, but i think i need to study a little more with this, i find it a bit difficult to understand how it works. (Im kinda stupid lol). But anyway, how i could use this bool isValidMove? How im...
  6. Thread: Checkers game

    by Aeoskype
    Replies
    11
    Views
    4,874

    Checkers game

    Hi all, i'm writing checkers game and problem is that i can't get a right code to do a valid move. I mean i can move piece to any place. It should work only with two upper left and right sides. Any...
Results 1 to 6 of 6