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Type: Posts; User: Gadersd

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    Here is my mult function. It does not normalize...

    Here is my mult function. It does not normalize any quaternions.


    void mult(float* C,float A[], float B[])
    {
    C[0] = A[3]*B[0] + A[0]*B[3] + A[1]*B[2] - A[2]*B[1];
    C[1] = A[3]*B[1] +...
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    3,001

    quaternion rotation issues

    Hi. I am using quaternions to do vector rotation. For some reason it is not working properly. When I try to rotate the vector 0,0,1 90 degrees along the x axis with this quaternion-0.70710678, 0, 0,...
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