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  1. Thread: New Girl

    by Aslaville
    Replies
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    13,079

    zxactly. I was gonna like this but then I...

    zxactly.

    I was gonna like this but then I realized that the like button is long gone O.o
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    3,305

    C++ Unit tests

    Hello all,

    I'm pitching for a 'contract' and part of technical test involves me writing unit tests for a C++ application. I barely have any experience with unit tests.

    Say we have a simple...
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    5,387

    Did you check out Practice coding with fun...

    Did you check out Practice coding with fun programming challenges - CodinGame ? Yeah, I know you talked about challenge websites but I found this one kind of a bit different; with a lot of community...
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    #include #include...

    #include<stdio.h>
    #include<stdlib.h>
    #include<share.h>
    #include"stdafx.h"

    int main(void)
    {
    FILE *stream
    char c;
    if (fopen_s(&stream, "NetWorkNeu1.txt", "r") != 0)
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    -- MSDN You don't have such in your code.

    -- MSDN

    You don't have such in your code.
  6. Replies
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    Yeah, you're correct but I think the OP was...

    Yeah, you're correct but I think the OP was implying that Xamarin, after being acquired by M$ might at some point, if it has not yet already be limited to certain platforms.
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    What does Xamarin being acquired by Microsoft...

    What does Xamarin being acquired by Microsoft have to do with it being cross platform ? You might want to look at Qt.
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    You can only free what you allocated with malloc....

    You can only free what you allocated with malloc. In the above code 'p_array' looks like a global variable or something which means you don't have to free it.



    What do you mean by DMA ? I take...
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    7,681

    Yes, a definition followed by a typedef makes...

    Yes, a definition followed by a typedef makes much more sense but I was trying to follow some coding style.

    The suggested solution works (you're the best!) but doesn't quite match the coding style...
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    Thanks you. This is much more flexible than I was...

    Thanks you. This is much more flexible than I was hoping or could ever come up with :-)
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    struct attributes and typedefs

    I'm trying to define a struct and typedef it with a single statement. I'm following the example described herehttps://gcc.gnu.org/onlinedocs/gcc-3.3/gcc/Type-Attributes.html but I seems to be having...
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    That's an option! No, There's no difference...

    That's an option!

    No, There's no difference between the two I just wrote that because I was blindly following what's specified ;-)


    I might be doing this wrong but here's the idea. 'evt' is...
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    4,312

    Huh, You're right. It should be something like...

    Huh, You're right.

    It should be something like


    *(uint64_t *)&evt[4] = rshift != 0 ? cpu_to_le64(addr) :\
    cpu_to_le64(addr) >> rshift;


    Is there a...
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    Macro type safety

    I have this macro which, obviously assumes that the provided type is the correct and expected type.



    #define ENCODE_EVENT(devid, info, addr, rshift) do { \
    *(uint16_t *)&evt[0] =...
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    11,995

    You sound *sooooooo* determined. Would you mind...

    You sound *sooooooo* determined. Would you mind explaining why ?:)
  16. Well, in my case, I was wondering why we are not...

    Well, in my case, I was wondering why we are not using 'sizeof' ? Am I missing something or should 'sizeof' be enough ?




    #include <stdio.h>


    int main (void)
    {
  17. Talking about integer is ambiguous. We can have...

    Talking about integer is ambiguous. We can have 'short' integer, integer, long integer, long long integer.

    I think you're talking about long integer which is typically 64-bits on 64 bit machines....
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    That's right! fscanf expects pointer to a...

    That's right!

    fscanf expects pointer to a string _not_ the address of a pointer.

    You need something like



    /* passing the pointer */
    int...
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    It's actually for internal storage but this is...

    It's actually for internal storage but this is some really obscure software so I guess I will go with the above approach.
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    cross-architecture bitfields use

    Am trying to use bitfields in a portable way but am not sure my solution is the best one. I could be missing something.

    I am declaring the bitfields conditionally based on the target-architecture....
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    Are you sure about that ? You don't need...

    Are you sure about that ?



    You don't need to explicitly write that just


    triangle aTriangle;
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    I'd go with #1 - it's what most 'modern' game...

    I'd go with #1 - it's what most 'modern' game engines, at least the one's I've looked at do.
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    :D:D:D

    :D:D:D
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    Am not sure I got the restriction quite right. Am...

    Am not sure I got the restriction quite right. Am going to give an example with how a simple implementation of strcmp works hope you can apply this to your problem. It should only be a slight...
  25. Do you need the function 'find', I guess not....

    Do you need the function 'find', I guess not. Myself I could have had.





    void DeleteNode(int v){
    cout<<v<<" is deleted."<<endl;

    Node *cur=head;
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