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Type: Posts; User: adamdalziel

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  1. Replies
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    I see - yeah, I think it's v7 that I'm using. I...

    I see - yeah, I think it's v7 that I'm using. I know that I could make my life at lot easier by using D3D (or the 3D side of DGraphics) but I kinda wanted the challenge of building a 3D engine with...
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    Ahhhh, so that's how you do it!! I only have one...

    Ahhhh, so that's how you do it!! I only have one monitor output on my comp, so poerhaps I'll need to upgrade to a G-force card with double output???

    Cheers, that's really helpful - Microsofts DX...
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    Debugging in full-screen Direct-X mode

    I am currently writing a 3D games engine using Direct Draw with Visual C++. So far I've created line vector objects but would like to sproose it up by introducing flat polygon filling & z-buffering....
  4. can anyone recomend a good book for Visual C++??

    I'm a reasonably competent C++ programmer, but am having trouble getting to grips with certain aspects of Microsoft's Visual C++.

    Can anyone recomend a good book?

    How about "Visual C++ 6 for...
  5. can anyone recomend a good book for Visual C++??

    I'm a reasonably competent C++ programmer, but am having trouble getting to grips with certain aspects of Microsoft's Visual C++.

    Can anyone recomend a good book?

    How about "Visual C++ 6 for...
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    Am just getting to grips with windows programming...

    Am just getting to grips with windows programming and directX myself, using VC++ and I have started reading

    "Windows Game Programming For Dummies", also by Andre LaMothe.

    It seems pretty good,...
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    OK, have finally decided to go for the VC++...

    OK, have finally decided to go for the VC++ option, but gee have I got a lot 2 learn!!

    Am v familiar with programming in general, but have absolutely no idea when it comes to DirectX - can anyone...
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    what's a good compiler for games?

    Could anyone tell me what's a decent compiler to use for games programming?

    I was using Borland, but was told that it's not very quick in the graphics department and was advised to use Visual C++,...
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    'gotoxy' equivalent in Visual C++ ??

    I'm afraid I'm a bit of a junior when it comes to C++, so please be patient with this very basic question!!

    What's the function (and header file) for positioning the text cursor, so that I can...
  10. Excellent, that seems to be working a treat now...

    Excellent, that seems to be working a treat now (finally realised that you've gotta include windows.h - duh!!)

    So, have now got thrust & rotation working, so that the position and velocity vectors...
  11. Thanx, think that's exactly what I'm looking for....

    Thanx, think that's exactly what I'm looking for. Am using Borland 5.02 and it's in the Windows API. How do you actually use the function, is it just a case of:

    #include <relevantHeader.h>

    if...
  12. You'll have to forgive me, am a bit new to C++,...

    You'll have to forgive me, am a bit new to C++, although am v familiar with programming - think I'm using OWL API.

    What does API stand for - does it allow me to utilise the keyboard in the way I...
  13. Keyboard input without waiting (Borland C++)

    I am currently writing a game demo in Borland C++, as I wish to become a games programmer in the near future. The demo is going to be a space battle simulation where you rotate and thrust in 3D...
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