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Type: Posts; User: Thorbenn

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  1. Got it finally to work :-) will post the code...

    Got it finally to work :-) will post the code later on here in case anyone finds this thread and wants to build there own pathfinder :-)
  2. gscore container oder f score container? I need...

    gscore container oder f score container? I need to new containers to collect all of these seperatly from the Information stored in every node?

    i am trying to find out how to formulate the checking...
  3. okay so practily speaking by my code only set the...

    okay so practily speaking by my code only set the pX and pY before i add the best tile to the closed List or and not before?

    And if the current route would be better set pX and pY and then add...
  4. okay thanks :-) the tentative g_score is the...

    okay thanks :-)

    the tentative g_score is the the gscore of the tile i am looking at neighboring the current tile right? and if its bigger than the rest it should be ignored?
    If its smaller then...
  5. Question to the pseudocode of the wiki. what...

    Question to the pseudocode of the wiki. what exactly is the came_from ? Should i understand it as the Map given to the function or is it also a list which contains nodes of the path?
  6. Okay thanks :-) will do. But what diffrence does...

    Okay thanks :-) will do. But what diffrence does it make if i add the start tile first to the openList and then remove it from there just to put it in the closedList in the first move :-)?
    As a so...
  7. ok could you hint me a bit more since i have been...

    ok could you hint me a bit more since i have been looking at it a long time :-)

    I was using this as my guide to making it. the Pseudo Code is at the end almost Introduction to A* Pathfinding
  8. getting help with A* pathfinding algorithm for game

    Hi guys,

    i have been working on a A* pathfinding algorithm and have run in some trouble. It doesn't connect the start point to the finish right. At the beginning it adds so many tiles to the...
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