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Type: Posts; User: sbzenth

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  1. Hey VirtualAce, thanks for your reply. I see...

    Hey VirtualAce, thanks for your reply.

    I see what you're doing there. Looks good.
    The thing is, what I did is working for what i wanted because I only want 2D movement around on the ground plane...
  2. Figured it out. Here it is for reference if...

    Figured it out. Here it is for reference if anyone else needs it:


    if(key_state['a'] == true) {
    float yRotRad = (float) (rad*yaw);
    movex -= -moveSpeed * cos(yRotRad);
    ...
  3. Looking at some other sites, I think i see the...

    Looking at some other sites, I think i see the problem. I need to create a camera class in order to be able to do this. Does this sound correct?
  4. GL/GLUT - Update direction vectors for movement after rotating camera?

    Hey everyone,

    Currently working on a project with a 3d interactive scene of a low poly spaceship model. I have the perspective camera rotating on mouse movement.

    My question is this: I am...
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