Are you planning for puzzle kind of game ?
Type: Posts; User: N Jagdish
Are you planning for puzzle kind of game ?
Hello, Welcome to gaming world. When I started(not too long back), I also had the same questions in mind. I will tell you what I did, rest is up to you how you take it :)
- learn C++, with enough...
thanks for the response. I don't want you to code it so gave both the pics. before and after the modifications :D
Again, thanks for the reply, looking forward to solve this ASAP. Will try and...
I have used the pen as PS_ENDCAP_SQUARE and joint as PS_JOIN_MITER. Yes I am taking about the crack that appears, also the circular/rounded end, which should not come as my end cap I am setting to...
here is the output after making the change to the angle as 91.0f degree.
11444
Hello,
I am trying to make, Arc, Using GDI. There is a problem that I am facing while rendering Arc for the angles life, 90 to 91, 180 to 181, 270 to 271. Following is the code and output...
Hello,
I am trying to make, Arc, Using GDI. There is a problem that I am facing while rendering Arc for the angles life, 90 to 91, 180 to 181, 270 to 271. Following is the code and output...
Hi! this can be a solution, if you think its appropriate to implement with respect to the architecture you are making :S
You can implement a function in camera class, that takes an argument as...
its good to start with D9 rather than going directly to D11 and troubling your self with programmable pipeline...
As bernt said, directxtutorial.com is a good site to start with, but you have to...
Thanks VirtualAce. I will do that, in fact I already did that ;) the things are working fine and as per expectation. :D
Thanks,
NJ
Hey guys, I got the answer my self :)
I was unable to apply the transformation because I was using the Flexible Vertex Format as D3DFVF_XYZRHW, so I changed it to D3DFVF_XYZ and it works...
Have...
I started writing a basic window application and wanted to learn and make some primitives using DirectX.
I created window, created device and did all the necessary things needed to be done before...