You know, when I read the first line of what you posted I automatically knew you were a "Debby ..........ing Downer". Sorry for my typo on the "languages", before that I did say that there are...
Type: Posts; User: FoFGhost
You know, when I read the first line of what you posted I automatically knew you were a "Debby ..........ing Downer". Sorry for my typo on the "languages", before that I did say that there are...
Yeah, definitely. Do you know a way of limiting how much your software does get pirated? I know there's really no way of having it completely secure, but how would you go about in making it more...
My first thought was too have every copy come with a built in activation code and a function would recognize whether or not that is the correct activation code. So I'd be sending the game along with...
If you're doing game design there's a wide range of game .libs out there that you can use for graphics, sounds, and input. You just have to look. Lmao.
Some of the languages out there are: SDL,...
That might be it. It works like, 5 seconds after the window closes. ;]
WTF is this?
Compiler: Default compiler
Building Makefile: "C:\Users\GhostProgram\Desktop\The Dark Carnival CoC\Makefile.win"
Executing make...
make.exe -f...
I changed your code you gave me a little bit and it still runs great, for now. Lol.
//main.cpp
#include "player_stats.hpp"
#include <iostream>
#include <allegro.h>
int main(){
Never mind! Fixed a simple typo! Ha ha.
I forgot to include my header file in main instead of the .cpp file! ;D
I think I get it now. We're setting things up in "classes" and that's why I'm getting weird errors with the constructors and deconstructurers.
I have one more question. What's the point of...
Decided to make a RPG Adventure game using Allegro and C++ and I want to split my files up. Here's what I would want them to do.
main.cpp
#include "player_class.cpp"
#include <allegro.h>
...