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  1. Thread: 3D Tile Rendering

    by dcco
    Replies
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    2,851

    Well I have been working on other things atm,...

    Well I have been working on other things atm, right now my ideas are just theoretical, though I plan on actually trying them out in a project soon. But your help has been very much appreciated, and I...
  2. Thread: 3D Tile Rendering

    by dcco
    Replies
    7
    Views
    2,851

    Thank you. That is a very interesting idea. How...

    Thank you. That is a very interesting idea. How would I deal with things like caverns or floating blocks or if there are two separate kinds of blocks in one column? Would I just simply have each tile...
  3. Replies
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    1,148

    Okay, I still got the same error, but I when I...

    Okay, I still got the same error, but I when I tried it again using by only including circ.h in the cpp file and just using a forward declaration for the header file, I managed to get it to work....
  4. Replies
    8
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    1,148

    this is part of point.h virtual bool...

    this is part of point.h

    virtual bool checkCol(circ a);

    and this is part of point.cpp

    bool point::checkCol(circ a)
    {
    return dist(a.x,a.y,x,y) <= a.rad;
    }
  5. Thread: 3D Tile Rendering

    by dcco
    Replies
    7
    Views
    2,851

    Could that be used to emulate the same thing?

    Could that be used to emulate the same thing?
  6. Replies
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    1,148

    I got rid of the extra inclusion guards and now I...

    I got rid of the extra inclusion guards and now I have the error

    c:\users\john\documents\visual studio 2005\projects\ogl3\ogl3\point.h(16) : error C2061: syntax error : identifier 'circ'
    circ.cpp...
  7. Thread: 3D Tile Rendering

    by dcco
    Replies
    7
    Views
    2,851

    3D Tile Rendering

    I am thinking about making a game that stores its world map in a 3 dimensional array and it renders the tiles to screen using OpenGL. This is fine, however when I draw things to the screen, I do NOT...
  8. Replies
    8
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    1,148

    File Inclusion Problems

    I have a program with these four files as part of it.

    point.h

    #ifndef POINT_H
    #define POINT_H

    #ifndef CIRCC_H
    #define CIRCC_H
    #include "circ.h"
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