Well, it's a little hacky, but here's the finished solution:
// Beginning of the code for bullet on bullet collisions.
auto playerShotIter = PlayerBullets.begin();
...
Type: Posts; User: M.Richard Tober
Well, it's a little hacky, but here's the finished solution:
// Beginning of the code for bullet on bullet collisions.
auto playerShotIter = PlayerBullets.begin();
...
Heya all, long time no see. Anyhow, I've got a situation where a vector of sprites* is checked against another vector of sprites*. If the pair being checked intersect, I'd like to delete them both. I...