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Type: Posts; User: M.Richard Tober

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  1. Well, it's a little hacky, but here's the...

    Well, it's a little hacky, but here's the finished solution:

    // Beginning of the code for bullet on bullet collisions.
    auto playerShotIter = PlayerBullets.begin();
    ...
  2. Nested Loop that may potentially delete iterators of inner & outer vectors

    Heya all, long time no see. Anyhow, I've got a situation where a vector of sprites* is checked against another vector of sprites*. If the pair being checked intersect, I'd like to delete them both. I...
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