In real-time games, for example a platformer, real-time-strategy, or shooter, input is polled continuously rather than being a blocking input. Usually in these types of games there is a single thread...
Type: Posts; User: nathandelane
In real-time games, for example a platformer, real-time-strategy, or shooter, input is polled continuously rather than being a blocking input. Usually in these types of games there is a single thread...
This is relatively poorly designed but it shows a computer player taking a turn:
#include <iostream>
#include <vector>
#include <string>
#include <cstdlib>
/**
* Class Player
In a game, players generally take consecutive turns. Once the last player in a set of players has played, then the first player takes another turn, and each other player consecutively takes their...